150 GREATEST MOMENTS IN GAMING
150. THE FIRST GAME EVER
THE MOMENT: In 1958 Manhattan Project scientist Dr. William Higinbotham created Tennis For Two on a Donner computer.
WHY? Because it was the birth of videogames as we know it.
149. THE SOUND OF MUSIC
THE MOMENT: The Vectrex debuted the idea of console start-up music, ushering gamers into a new world of entertainment.
WHY? Boot-up sounds would become a defining feature of console hardware.
148. HOT COFFEE
THE MOMENT: Hacked Grand Theft Auto: San Andreas code reveals abandoned sex mini-game. Controversy ensues.
WHY? GTA has always sat within the crosshairs of mainstream media but Hot Coffee caused global outrage, leading to an overhaul of rating systems.
147. LEEROY JENKINS
THE MOMENT: When a World Of Warcraft player with a penchant for poultry dismantled an intricate battle strategy that cost the lives of the rest of their team.
WHY? The video became an internet phenomenon that spread far and wide beyond the boundaries of gaming into mainstream media.
146. TOMODACHI LIFE CONTROVERSY
THE MOMENT: When Nintendo received criticism for not including same-sex relationships in its life-sim Tomodachi Life.
WHY? It highlighted how behind Nintendo was in terms of social game design.
145. QTES ARE BORN
THE MOMENT: When a cinematic sequence turns interactive, prompting the player to initiate an action to progress.
WHY? Shenmue director Yu Suzuki coined the term, but the concept can be traced back to arcade laserdisc game Dragon’s Lair. In recent years it has become a staple of contemporary game design.
144. MIKE SINGLETON’S LEGACY
THE MOMENT: The Lords of Midnight and Doomdark’s Revenge creator Mike Singleton passes away 10 October 2012.
WHY? Hugely influential through his seminal Eighties text adventure, Singleton’s indelible impact on videogame storytelling remains his unfading legacy.
143. LEGO BUILDS AN EMPIRE
THE MOMENT: TT Games releases Lego Star Wars: The Video Game in 2005. The world falls in love with cute yellow blocks all other again.
WHY? Utilising smart licensing, nostalgia and affable humour, the streets were soon paved with gold (well, yellowy-gold bricks) as Lego became a videogame powerhouse.
142. MORTAL KOMBAT’S KILLING BLOWS
THE MOMENT: With the iconic booming voice ordering ‘Finish Him’, a decisive killing blow is dealt to your opponent with brutal results. One of the first instances of such over-the-top movie violence in videogames.
WHY? Mortal Kombat was developed by John Tobias and Ed Boon as a response to the ever-popular Street Fighter II, albeit with a focus on blood, weapons and more general brutality. What Boon and Tobias could never predict, though, was the staying power their ‘Fatalities’ would accrue, and the cultural impact they would make – the impact of which can still be seen today (think Gears Of War’s executions).
141. RISE OF THE INTERNET
THE MOMENT: When internet forums started to populate with weird, often illogical videogame memes.
WHY? A huge part of gaming culture that has grown in recent years, memes represent the weird, passionate fandom that simply doesn’t exist anywhere else.
140. GAMES? RUINS STAR WARS
THE MOMENT: Issue 10 of games? reviewed BioWare’s KOTOR, complete with a spoilerific image.
WHY? Only one other moment in games?’s historic tenure has caused its readership to turn to the Dark Side quite like the offending image (see moment 133). Again, we’re very sorry.
139. SILENT HILL LAUGHS AT ITSELF
THE MOMENT: After completing a series of tasks in Silent Hill 2, the puppet master is revealed to be a Shiba Inu dog.
WHY? One of the lighter moments in the otherwise oppressively dark Silent Hill series. Don’t underestimate the power of self-effacing humour.
138. JACK THOMPSON’S CRUSADE
THE MOMENT: American activist Jack Thompson takes umbrage to mature content – violence and sex in particular – in videogames and files several lawsuits against high-profile publishers.
WHY? Thompson is one of many to levy unsubstantiated claims that videogames lead to real-life acts of violence. His continued failure and disbarment highlights how ridiculous and ill-informed some outspoken members of the media still remain.
137. KEN KUTARAGI’S GREATEST HITS
THE MOMENT: Former Sony Computer Entertainment CEO Ken Kutaragi dispenses sage wisdom to the industry large.
WHY? “[PS3 is] for consumers to think to themselves ‘I will work more hours to buy one’. We want people to feel that they want it, irrespective of anything else.”
136. WARNER BUYS ATARI
THE MOMENT: Nolan Bushnell sells Atari to Warner Communications for a considerable sum,
estimated at $28-32 million.
WHY? It was a moment that legitimised the medium to the wider world. All of a sudden videogames were serious business. And more importantly, could make a lot of money.
135. KONAMI’S WORST E3
THE MOMENT: Konami’s 2010 E3 press conference stunned the gathered press…and not for the right reasons.
WHY? Failed stunts, barmy presenters and baffling statements, one media outlet labelled it as an “uncomfortable monstrosity.” Lesson learnt.
134. TRIALS AND ERRORS
THE MOMENT: Edging victorious over the finish line on Trials Evolution with just a hair between you and your opponent.
WHY? One of the most essential multiplayer experiences of the last decade, few games have inspired such fierce competition.
133. WHERE’S Half Life 2
THE MOMENT: games? decides not to review Half-Life 2, given we received the code after the game hit retail.
WHY? No other moment in the history of games? has been criticised quite so aggressively. After being accused of laziness, pettiness and downright stupidity, we eventually decided to review
it in a bookazine.
132. HACKERS GET MORE OUT OF KINECT
THE MOMENT: When an industrious community of hackers took Kinect far beyond the boundaries of gaming.
WHY? Utilising Microsoft’s motion controller for creative exploration – including robot vision and 3-D doodling – demonstrated the nascent capabilities of the divisive hardware.
131. CLOVER BURNS BRIGHTLY
THE MOMENT: Viewtiful Joe, Okami and God Hand. These excellent games from a very short-lived game studio were created by some of Japan’s most brilliant designers.
WHY? Few developers have achieved so much in such a short period of time. The studio’s closure remains a blow to game design.
130. PETER MOLYNEUX CHOOSES A GOD
THE MOMENT: Industry hyperbole machine Peter Molyneux reveals what’s inside the cube: a chance to be a god.
WHY? How many games actually end with a life-changing event? The winner, Bryan Henderson, will take on the mantle of ‘god’ in Godus come release.
129. THE GAMECUBE’S SECRET
THE MOMENT: Discovering that the GameCube had two alternative boot sequence sounds.
WHY? While Sony and Xbox’s consoles were all about pomposity, Nintendo remained willingly playful despite its heavy competition.
128. PUBLISHER SENSITIVITY
THE MOMENT: The debut trailer for Resident Evil 5 reveals a white protagonist gunning down black characters in an African village.
WHY? Allegations of racism and insensitive imagery had a surprisingly positive outcome, sparking a debate about how videogames represent people.
127. MASS EFFECT 3’S ENDING
THE MOMENT: When BioWare’s epic sci-fi trilogy came to a close and the wails of disgruntled fans
could be heard from space.
WHY? BioWare buckled to the complaints and offered an extended ending. A win for the fans; a loss for creative integrity.
126. ET DESERTED
THE MOMENT: The notorious urban legend of Atari burying thousands of ET cartridges turns out to be true (sort of).
WHY? It got the world talking, both when the original rumour began to spread and recently when the copies were unearthed.
125. THE RETURN OF THE 2D PLATFORMER
THE MOMENT: Limbo, Super Meat Boy, Rayman Origins, Spelunky! Just a few of the games that reclaimed the 2D platformer for a new generation.
WHY? Developers excavated the past for ideas and presented some of the most progressive games of the generation.
124. OUTDATED HOSTS
THE MOMENT: Actor Jamie Kennedy bumbles around the stage at E3 embarrassing both himself
and the games industry in general.
WHY? Kennedy antiquated remarks proved that gamers would no longer tolerate stereotypes. Time to move on.
123. THE ‘TWIN PEAKS’ OF GAMES
THE MOMENT: Some think Deadly Premonition is a work of art others think it’s a work of crap. It’s one of the most divisive games ever made.
WHY? Deadly Premonition’s cult following is as bizarre as the game itself.
122. WIIMOTE DRAMA
THE MOMENT: When the Wiimote slipped out of the player’s hand and caused destruction to your furniture.
WHY? A backlash against Nintendo Wii at no fault of the company’s negligence. Never underestimate consumers.
121. SAREN’S CHOICE
THE MOMENT: When your actions in Mass Effect cause [spoilers!] Saren to kill himself.
WHY? It was the first sign that Bioware’s promise of a franchise impacted by your choices could be possible.
120. THE RISE OF IN GAME ADS
THE MOMENT: Almost instantly after the inception of gaming, corporations discover a lucrative
marketing opportunity.
WHY? A direct feed to today’s youth, in-game ads sell everything from fast food to presidential candidates to gamers
119. URBAN REALISM
THE MOMENT: Walking through a virtual proxy of an existing city and feeling the culture bleeding through the pavement cracks.
WHY? Grand Theft Auto, Activision’s Tony Hawk series and Sleeping Dogs all used iconography, music and fashion to make videogame worlds feel authentic.
118. VIRTUAL MISHAP
THE MOMENT: Nintendo releases the Virtual Boy, the first “portable” games console capable of
displaying “true 3D graphics”.
WHY? It was Nintendo’s first commercial failure after a string of hugely profitable and inventive technological advancements. Lessons were learnt.
117. #1REASONWHY
THE MOMENT: A discussion around why there are fewer women working in videogames explodes on Twitter.
WHY? It was direct insight into the lack of equality in the industry, as thousands took to social media to tell their stories.
116. ATARI STOPS MAKING CONSOLES
THE MOMENT: The pioneer in home videogame consoles, Atari exits the hardware race in 1996.
WHY? As one of the leading innovators in console hardware, the commercial failure of the Atari Jaguar marked the end of an era.
115. THE MYSTERY OF HALF LIFE 3
THE MOMENT: Valve continues to make fans wait for a sequel over a decade in the making.
WHY? The drawn-out anticipation towards Half-Life 3 has almost entered industry joke status, but in terms of pure excitement Valve’s sequel overshadows everything.
114. THE RISE OF THE BEDROOM CODERS
THE MOMENT: The early years of videogame software are dominated by the imagination of individuals designing games from their bedroom.
WHY? It established a movement in the games industry. Creativity was king and anyone with an idea had the potential to be a game developer.
113. NINTENDO LOSES A PIONEER
THE MOMENT: Former Nintendo president Hiroshi Yamauchi passed away in 2013 after running the company for over 50 years.
WHY? Under Yamauchi’s leadership Nintendo entered the electronics market and became the global leader in the videogame industry.
112. THE INDIE AGE
THE MOMENT: When triple-A videogames funded by publishers and designed by hundreds of people took a backseat to the ingenuity and imagination of smaller teams.
WHY? The indie movement over the last decade has provided both a fresh creative outlet and profitable alternative to the existing industry business model.
111. THE LAUNCH OF XBOX LIVE
THE MOMENT: Microsoft launched its online service in 2002, introducing one of the fundamental
features of Xbox.
WHY? Sega was the first to debut online connectivity out of the box but Xbox came along when broadband was more widely adopted and popularised the concept.
110. BIOSHOCK LIVES UP TO ITS NAME
THE MOMENT: As the curtain is drawn back on BioShock’s villain, one of the most subversive
narrative rug-pulls is carried out.
WHY? Storytelling in videogames is often criticised, but Ken Levine’s script provided a hugely thought-provoking twist.
109. VIDEOGAME MOVIES SUCK
THE MOMENT: When the Super Mario Bros. movie adaptation is released and the world weeps.
WHY? Not even the late, great Bob Hoskins can save this atrocity. And so starts the calamitous history of videogame movie adaptations.
108. THE DOWNFALL OF ARCADES
THE MOMENT: As home consoles and online interactivity become the predominant videogame hardware, the popularity of arcades dwindle.
WHY? For many gamers, arcades were formative to their love affair with the medium, and their continued closure, not to mention waning status, signals that their time has passed.
107. FINDING YOSHI
THE MOMENT: Collecting all 120 stars in Super Mario 64 and finding an old friend on top of the castle.
WHY? Finding Yoshi felt like a genuine reward for persevering through every puzzle and collecting all the stars in the game.
106. THE PASSING OF A LEGEND
THE MOMENT: Not a great moment, rather an acknowledgment of a great man. When Apple co-founder Steve Jobs passed away in 2011, he left an indelible mark on the games industry.
WHY? Jobs was a strong advocate of gaming; his technology innovations paved the way for modern game consumption.
105. THE MOBA TAKES OVER
THE MOMENT: When a small free-to-play title caught the attention of the wider gaming population
and went on to be one of the most popular and profitable games of all time
WHY? League Of Legends proved that the MOBA was not just the ‘next big thing’, but a valid and rewarding genre in itself. Riot Games, in a demonstration of admirable market awareness, took what DotA was doing and improved upon the formula. League of Legends has inspired a massive following around the world, and proved to wider media that eSports isn’t just a forgettable facet of the industry.
104. NSA SPIES ON WORLD OF WARCRAFT
THE MOMENT: When leaked documents revealed that American and British intelligence agencies had infiltrated various online games with the objective of hunting down terrorists.
WHY? It’s the sort of political paranoia nonsense that seemed like it was straight out of The Thick Of It… except in this case it absurdly turned out to be very real.
103. ENGAGE PREDICTS MOBILE GAMING
THE MOMENT: The precursor to the iGeneration, Nokia’s ill-fated N-Gage bridged mobile phone and handheld videogame technology, paving the way for casual gaming today.
WHY? Despite a lukewarm sales reception, Nokia’s visionary device successfully anticipated the future of mobile gaming.
102. BLACK MESA WELCOMES YOU
THE MOMENT: Standing on a train, touring the Black Mesa facility and entering the world of Half-Life.
WHY? It immersed players into the game world using limited interactions and simplistic visual storytelling. One of the finest opening sequences of all time.
101. STUDIO LIVERPOOL WIPEOUT
THE MOMENT: When Sony shut one of its most celebrated first-party studios relatively recently in 2012.
WHY? One of Britain’s most talented developers defining PlayStation brand, Studio Liverpool will be sorely missed.
100. GAMES?’S FIRST 10
THE MOMENT: It took two issues, but Metroid Prime has the distinct honour of being awarded
games?’s first perfect 10.
WHY? “The elusive ten is reserved for game of incredible, irrefutable quality.” With only a handful of tens handed out to date, it remains a high watermark.
99. THE RETURN OF THE POINT AND CLICK
THE MOMENT: When the point-andclick genre became cool again, thanks to a new wave of involving narrativeled games.
WHY? As videogames evolved to incorporate more intricate forms of storytelling, the point-and-click (or adventure game) re-emerged triumphant.
98. 360 RINGS DISASTER
THE MOMENT: Xbox 360 owners around the world discovered three little red lights that spelled doom for their console.
WHY? It led many to question the quality of Microsoft’s platform, not to mention the cost of companies competing to release their hardware first.
97. THE BATTLE OF BATTLEFRONT 3
THE MOMENT: When Battlefront 3 was in development, then out of development, then in development, then out of…
WHY? Easily one of the most anticipated games stuck in development limbo, Star Wars: Battlefront 3 has had a tumultuous development that would rival Duke Nukem Forever.
96. MODISH MOD
THE MOMENT: The PC community reclaimed game design for the bedroom coder and reinvented existed games.
WHY? This tinkering movement fundamentally changed the way developers approached PC game
design, opening the architecture for its consumers to use its groundwork as a springboard for new ideas.
95. THE DEAD RISE
THE MOMENT: The dead rise from the grave. From the straight-up zombie shooter to the poignant human stories set in the zombie apocalypse, zombies take over the world of gaming.
WHY? Zombies have always been an integral part of gaming – they allow for a brainless, generic enemy that doesn’t carry the too-close-to-home empathy that human enemies do and have AI that's much easier to code. The recent surge of popularity of zombies started with the likes of Call Of Duty: World At War’s ‘zombie mode’ and DayZ but other titles to take advantage of the unique opportunities the brainless undead allow for in game design are the likes of Red Dead Redemption, Dead Space, Dead Island and Left 4 Dead.
94. JAPAN GAMING GOES PLATINUM
THE MOMENT: After the closure of Clover Studios, staff migrated to form Platinum Games and the madness continues still…
WHY? Bayonetta, Vanquish and Metal Gear Rising: Revengeance, Platinum’s ability to amaze is only surpassed by its uncanny capacity to surprise.
93. PC OVERTAKES THE C64
THE MOMENT: The IBMcompatible PC overtakes the Commodore 64’s market share for the first time in 1985.
WHY? The rival computer standards of the Eighties began to give way to the PC, gaming’s longest-serving platform.
92. SATURN LAUNCH
THE MOMENT: Sega announced at E3 1995 that the Saturn will launch that day.
WHY? Sega shot itself in the foot. The surprise announcement upset retailers, plus the PlayStation beat its price.
91. COMPLETING YOUR POK?DEX
THE MOMENT: Capturing all of the original 150 (151 if you’re lucky, 152 if you count the glitch Missingno) Pok?mon.
WHY? Pok?mon Red/Blue was the first taste of interactive social gaming and swapping Pok?mon with other players was a seminal gaming moment.
90. MARIO MULTIPLIES
THE MOMENT: Nintendo reveals the power of GameCube with two technically impressive demos of Super Mario 128 and The Legend Of Zelda.
WHY? It was the promise of both titles that would eventually lead to disappointment when neither came to fruition.
89. THE RETURN OF THE FIGHTING GENRE
THE MOMENT: After years of waiting, Capcom revealed the long-awaited return of Street Fighter.
WHY? Street Fighter IV triggered the ensuing comeback of the fighting genre, which had been dormant for years.
88. CAPCOM’S CYNICAL DLC STRATEGY
THE MOMENT: When gamers discovered additional content hidden in Street Fighter x Tekken, to be unlocked with a DLC 'key' released at a later date.
WHY? It took a business model to an extreme and the backlash forced all publishers into re-thinking DLC plans.
87. THE FANTASY EXCLUSIVE
THE MOMENT: One of Sony’s most prestigious exclusive franchises, Final Fantasy, quietly goes
multi-format with Final Fantasy XI on PC.
WHY? It not only signalled the end of a lucrative partnership but also the gradual disintegration of third-party exclusivity.
86. PLAYSTATION IS HOME ALONE
THE MOMENT: Sony promises a progressive and revolutionary social platform for PlayStation 3.
WHY? The risk didn’t pay off. Home didn’t become the all-encompassing social hangout Sony anticipated and with hefty load times and general buffoonery, serious gamers ignored its existence.
85. YOUTUBE CLAMPS DOWN
THE MOMENT: YouTube’s content ID removes thousands of hours of gaming content for copyright reasons.
WHY? It was a slap in the face of the gaming community, stripping away the creative expression that feeds the core of gaming culture.
84. THE END OF LUCASARTS
THE MOMENT: After toiling away working on licensed Star Wars titles, the once great LucasArts is shut down.
WHY? LucasArts defined the adventure game genre and while its halcyon days had long passed, that did little to soothe the pain of its closure.
83. DOUBLE-A TURNS TO INDIE
THE MOMENT: When the number of middle-tier developers diminished and indie development filled the space.
WHY? With smaller studios and publishers facing bankruptcy, smaller development teams establish stability as the industry faced its most turbulent time.
82. GAMES AS REAL WORLDS
THE MOMENT: When you take down your first dragon in Skyrim and the sheer scale and depth of Bethesda’s RPG is revealed.
WHY? It instantly became the RPG for all others to be compared to. Vast in scale and head-spinning in attention to detail, it’s hard to imagine any game topping that immersive sense of majesty any
time soon.
81. SONY’S FAILURE TO LAUNCH
THE MOMENT: Sony releases the PS3 in Europe after several delays, courting criticism and driving
consumers to Xbox 360.
WHY? A major misstep in Sony’s strategy for PS3, it would take years for the company to reclaim dominance in several international regions.
80. DEATH OF SHAREWARE
THE MOMENT: After less than a decade, the golden age of shareware – developers giving away their software for free – comes to an end.
WHY? While shareware became a thing of the past, a more refined business model would emerge, while it also became the basis for many contemporary videogame business practices.
79. THE META-GAME GNOME
THE MOMENT: Carrying a gnome through the entirety of Half-Life 2’s campaign to unlock a special achievement.
WHY? While a bizarre, arbitrary task, the gnome achievement represented the birth of the achievement meta-game. Thanks, we guess?
78. ROCKSTEADY SAVES BATMAN
THE MOMENT: Nobody expected much from Batman: Arkham Asylum, but a small studio from London changed the face of licenced videogames.
WHY? After years of interminable bargain-bin fodder, the licensed videogame is legitimised, and the
successful videogame/movie franchise continues today.
77. GAMERS GET WAGGLING
THE MOMENT: When Sony and Microsoft viewed Nintendo’s success in motion controls and wanted a piece of the pie.
WHY? Neither Kinect and PlayStation Move successfully capitalise on Wii’s success, showing that it’s not just about great tech but great ideas.
76. DEVELOPERS EARN ACHIEVEMENTS
THE MOMENT: When the British Academy of Film and Television began to award outstanding
achievements in game design.
WHY? It was the long awaited acknowledgment and validation of the medium as a genuine creative platform.
75. THE GREAT INVENTOR
THE MOMENT: One of the leading creative voices of Nintendo’s early years sadly passes away in 1997.
WHY? The creator of the Game Boy, Game & Watch and the modern-day D-pad, Gunpei Yokoi’s work shaped the modern gaming world.
74. DLC BECOMES BIG BUSINESS
THE MOMENT: While downloadable content had existed in some form for years, it was the
Dreamcast that pioneered the idea on home consoles.
WHY? Today, DLC is a valuable commodity to both the consumer and publishers, used as a powerful marketing weapon. Love or hate the idea, it’s changed the industry at its core.
73. SONY UPGRADES USERS
THE MOMENT: Sony unveiled its answer to Xbox Live: low on cost, high on free stuff.
WHY? The PlayStation 3 eventually got one over its rival Xbox 360 with free online play, but when it did launch a subscription service – offering free and discounted games –Sony set the precedent for
consumer value.
72. THE END OF THQ
THE MOMENT: When one of the world’s biggest publishers announced bankruptcy and
sold its assets.
WHY? In the post-recession industry, THQ’s tragic closure proved that no one was safe.
71. GIANT ENEMY CRABS
THE MOMENT: Genji: Days Of The Blade is shown at E3 2006, the game based on the actual history of Japan. Then a giant crab shows up.
WHY? The meme-bait was widely ridiculed and contributed to Sony’s most embarrassing E3. Still referenced even now, it was proof that games culture was at a point where words had to be chosen
much more carefully, because a lot more people were watching.
70. THE DAIGO PARRY
THE MOMENT: Like the Super Bowl of fighting games, Daigo Umehara and Justin Wong fight to the last pixel in Street Fighter III: 3rd Strike during EVO 2004. WHY? The resulting parry (where
Umehara counter-attacks from a sliver of health) typifies the electric atmosphere of tournament gaming.
69. RETURN OF THE KING
THE MOMENT: After years wallowing in development limbo, Duke Nukem Forever is finally released. Be careful what you wish for…
WHY? It was a sobering lesson for all involved in the dangers of hype.
68. THE BIRTH OF THE MOBA
THE MOMENT: When a simple Warcraft III mod became an industry game-changer.
WHY? DotA invented the modern MOBA as we know and with it hundreds of hours were lost to the ether.
67. MULTIPLAYER ASSAULT
THE MOMENT: Call Of Duty 4: Modern Warfare is released with a fresh angle on competitive online shooting. WHY? Lifting inspiration from the RPG genre, Modern Warfare brought
progression into the online arena.
66. DOUBLE FINE’S ADVENTURE
THE MOMENT: When Tim Schafer took to Kickstarter to raise money for his point-and-click adventure game.
WHY? It didn’t just kickstart his game, but it also kickstarted a valid alternative to the traditional publisher system.
65. FIRST WOMEN IN GAMES CONFERENCE
THE MOMENT: Created to promote and support the progression of women within the games industry, the first Women In Games conference promotes gender equality in the industry.
WHY? After criticism that the industry treats women unfairly, the conference offered and still offers additional opportunities and encouragement to an often overlooked sector of videogames.
64. BITTEN BY THE F2P BUG
THE MOMENT: Microtransactions and pay walls replace the traditional retail-pricing model.
WHY? While divisive and often exploited, free-to-play was a major turning point both in corporate and creative practice.
63. A YEAR OLD EASTER EGG
THE MOMENT: After a year on release, it’s revealed that a Naboo Starfighter is hidden within Rogue Squadron on N64.
WHY? It’s rare for an unlockable feature to surprise gamers; it was even rarer for one to remain hidden for so long.
62. MS PAC-MAN
THE MOMENT: Ms. Pac-Man becomes the first female protagonist in gaming history in 1982.
WHY? The original Pac-Man was designed to appeal to women but Ms. Pac-Man was the first to attempt to address equality in a visual way.
61. EVIL INVADES DARK SOULS
THE MOMENT: You’re battling through the world when an ominous warning appears: ‘You Are Being Invaded’
WHY? One of the most inventive uses of online. Nothing quite strikes fear into the hearts of players like a roaming phantom out to steal your souls.
60. VIRTUAL REALITY RESURGENCE
THE MOMENT: After many failed attempts in the past, a new era of virtual reality promises to bring players closer to games than ever before.
WHY? With Sony and Facebook developing rival products, it’s clear that virtual reality is going to play a big part in the way we play games in the future.
59. THE FIRST THIRD PARTY PUBLISHER
THE MOMENT: In 1979, Activision entered the software game and started producing cartridges for the Atari 2600. It invented the third-party publisher. WHY? Activision paved the road for thirdparty
publishing at large, proving you didn’t need to manufacture hardware to develop great games.
58. INFINITY WARD WALKOUT
THE MOMENT: When several key staff at Infinity Ward left Activision over pay and creative disputes.
WHY? It highlighted unfair practices within the industry, while also rocking consumer faith in the publisher. The ensuing legal battles continued for some time after the event.
57. INDIE GAME: THE MOVIE
THE MOMENT: A documentary filmmaker explores the lives of several notable independent game
developers, including Phil Fish, Jonathan Blow, and Team Meat.
WHY? It offered a rare insight into the minds behind some of the most inventive games of recent years.
56. SEQUELS GO DARKER
THE MOMENT: Everything goes a bit Chris Nolan when several old franchises got revived with an edge.
WHY? We’ve seen Tomb Raider get dirty, Batman bloody and Castlevania horrific. Gritty sells.
55. SEGA STOPS MAKING CONSOLES
THE MOMENT: After the commercial failure of the Dreamcast, Sega retires from the console arms race.
WHY? Sega defined the childhoods of many with its consoles. Depending on how you look at it, the world is either little more or a little less blue without them.
54. COMPLETING PORTAL
THE MOMENT: Hearing GlaDOS’ melodic parting words, composed by Jonathan Coulton.
WHY? A witty and unforgettable denouement from the malevolent AI. Valve shows how its done.
53. THE BIRTH OF EASTER EGGS
THE MOMENT: Adventure developer Warren Robinett created a secret room in his 1979 Atari game
crediting him with its creation.
WHY? When the secret was discovered after release, Atari decided to leave it, starting the trend of hidden easter eggs in video game.
52. VIRTUAL LIFE STALLS
THE MOMENT: EA launches SimCity. Fans are outraged about always-online connection as
servers collapse under the weight of traffic and a torrent of bugs emerge.
WHY? Listen to your audience. EA learnt a valuable lesson by going against the wishes of its community.
51. THE ARRIVAL OF CERTIFICATION
THE MOMENT: Concern rises about the amount of violence in games like Doom and Mortal Kombat. In 1994, the ESRB is born.
WHY? The established ratings board proved the increasing popularity of gaming, and the need for classification.
50. PSYCHO MANTIS READS YOUR MIND
THE MOMENT: Metal Gear Solid’s Psycho Mantis baffled players with his mind-reading abilities.
WHY? A moment of horrifying inventiveness, this boss battle freaked players out by reading through save data, drawing on a number of measurable habits. Pure meta brilliance.
49. THE FIRST ISSUE OF GAMES?
THE MOMENT: 2002, the first issue of games? is published with Splinter Cell adorning the cover.
WHY? Because without it you wouldn’t be reading these words right now.
48. PS2'S DVD DRIVE
THE MOMENT: Sony releases its latest console boasting a DVD drive that gives it a technological edge over its competitors.
WHY? The DVD drive changed everything for developers. It opened up possibilities for storage and enhanced graphics and characterisation. No looking back.
47. HAIL TO THE CHIEF
THE MOMENT: Halo is released on Microsoft’s Xbox console and the world pays attention. The first-person shooter wasn’t just for PC gamers any more – Halo made sure of that.
WHY? Halo’s release marked more than just a coming of age for developer Bungie – it was a game that proved the first-person shooter could not only work on consoles, but – in some ways – also outshine their PC predecessors. Halo’s open-ended level design showed other designers that an FPS didn’t just have to operate in a corridor, and the repercussions of the game’s innovative vehicular combat are still felt in releases to this day.
46. THE GOLD NINTENDO QUALITY SEAL
THE MOMENT: When Nintendo was resilient in the face of the market crash and ensured that its software met a high standard, marking it with a gold seal.
WHY? First used by Nintendo of America, it was later used by Nintendo of Europe and was a promise of quality after certain negatively received games such as Custer’s Revenge. This push for quality control lead to some of the most groundbreaking games of all time.
45. PC BECOMES BETTER THAN CONSOLE
THE MOMENT: When 3D graphics cards became affordable in the mid-Nineties, and PC gaming opened up.
WHY? With more personal computers capable of advanced graphics, the PC became the technological leader in the games industry.
44. MUD CLEANS UP
THE MOMENT: Multiplayer text adventures that incorporated multiple genre elements become quite important…
WHY? Games like World Of Warcraft and EverQuest wouldn’t be possible without the transformative impact MUDs had on a generation of developers.
43. CAN IT RUN CRYSIS
THE MOMENT: Crytek releases Crysis and everyone questioned the quality of their PC hardware.
WHY? With the enhanced graphical capabilities, this was the start of the PC’s comeback.
42. THE NO RUSSIAN MISSION
THE MOMENT: An early scene in Call Of Duty: Modern Warfare 2 put you in the shoes of a terrorist tasked with brutally gunning down civilians in an airport.
WHY? It was tabloid-baiting controversy; the type that propelled GTA to the top of the charts in the early Nineties. Publishers once again started to exploit gratuitous content to publicise their products.
41. BECOMING A FAKE ROCK GOD
THE MOMENT: The release of a game that enabled players to pick up plastic instruments and attempt to play along to popular music.
WHY? The oversaturation of Guitar Hero and Rock Band was a lesson in mistreating brands and undervaluing consumers. Still, it was fun while it lasted.
40. VISUAL UPGRADES
THE MOMENT: Publishers re-release their old products with a shiny HD spiff-job.
WHY? It gave birth to a cynical business model that grows ever more dubious as Rockstar, Sony and Square Enix released enhanced versions of games less than a year after their release.
39. GAMING ENTERS MAINSTREAM TV
THE MOMENT: When South Park creators Trey Parker and Matt Stone showed they understand videogames.
WHY? The entertainment industry outside of videogames has proven time and time again it doesn’t understand the medium. With knowledge and love, South Park episodes like Make Love Not
Warcraft satirised our passion brilliantly.
38. THE PSN HACKING SCANDAL
THE MOMENT: Hacker group Anonymous break through Sony’s firewall and take down the PlayStation Network.
WHY? It was a huge blow for Sony and it took years to rebuild consumer trust.
37. NEW REWARDS
THE MOMENT: Xbox introduced Achievements, creating a new type of challenge for players, and an addictive way to push players to finish games.
WHY? It changed the way videogames are played and designed. With an Achievement or Trophy, developers could lead gamers to explore every inch of the game world.
36. THE CASUAL GAMER
THE MOMENT: Nintendo’s new console broadens the appeal of gamers and invites everyone and their gran to play along.
WHY? Casual gaming became very big business, an untapped market much more fruitful than previous thought. It turns out that gaming is something for everyone.
35. GAMING BECOMES A SPORT
THE MOMENT: When professional gaming evolved to new heights, with millions around the world
watching competitions.
WHY? While its still in its infancy, eSports is poised to launch competitive gaming into the stratosphere.
34. TECHNOLOGY MAKES MORE EMOTIVE GAMES
THE MOMENT: As mo-cap and more advanced animation technology becomes standard, acting enters the forefront of videogame storytelling. WHY? As the medium demands quality performances from its triple-A games, giving actors like Nolan North and Troy Baker celebrity status is justified.
33. 3D IN YOUR HANDS
THE MOMENT: As 3D gaming fails on home consoles, Nintendo brings it to the handheld with spectacular results, proving it wasn’t just a gimmick.
WHY? One of the few innovations that felt worthwhile in recent years, the Nintendo 3DS took gamers into a new dimension.
32. THE VIDEOGAME CRASH OF 1983
THE MOMENT: After a raft of poor software due to a lack of quality control, the US games industry suffered an inevitable collapse in 1984.
WHY? Quality over quantity became the new mantra. It would take Nintendo’s guiding hand to get the industry back on track.
31. AN EVOLUTION OF GAMING FORM
THE MOMENT: A text-based game called Zork changed the face of game design forever.
WHY? Zork ’s undulating world of mystery and intrigue enraptured players without the need for graphics. This was all about the storytelling.
30. FIRST USE OF MOTION CAPTURE
THE MOMENT: Rise Of The Robots wasn’t the most memorable game but it was the first to implement motion capture into a videogame.
WHY? Motion capture would be essential for realism, while rudimentary here, it was the beginning of a new age of animation.
29. THE FIRST VIDEOGAME CONSOLE
THE MOMENT: Ralph Baer releases the world’s first home videogame console, the Magnavox Odyssey.
WHY? Not only was it a breakthrough moment, but Baer’s design was hugely farsighted, shaping many of the games we play today – from genres like sports to online experiences.
28. ULTIMATE CONTROL
THE MOMENT: The PlayStation controller enhances player control with the inclusion of two thumbcontrolled analogue sticks.
WHY? It set the industry standard for ergonomic precision and player control. Sony hasn’t dared to radically alter the design since.
27. NINTENDO’S LOSS IS SONY’S GAIN
THE MOMENT: After several years of development, Nintendo and Sony fail to come to a deal over a CD add-on, and the rest is history…
WHY? If the deal between the two companies had gone through, it’s unlikely that Sony would have entered the console marketplace when it did – the very fact that it ended up releasing the PlayStation redirected the gaming industry and made it a far more mainstream affair, specifically in the West.
The move to CD also allowed Sony to poach the blockbuster Final Fantasy VII from Nintendo – a game whose graphics solidly established Sony as the best console-makers at the time. If Nintendo had managed to hold onto Final Fantasy, we’d have a very different industry history.
26. HOW TO SELL A GAMES CONSOLE
THE MOMENT: Released in 1989 with Tetris, the Game Boy goes on to become one of the best-selling videogame consoles of all time.
WHY? The perfect mix of hardware and software that made a truly gamechanging package.
25. RISE AND FALL OF NINTENDO
THE MOMENT: Nintendo continues to attract criticism over its dwindling hardware sales with the
lacklustre release of the Wii U, and its subsequent media confusion.
WHY? The company’s unwavering persistence and constant reinvention means that it’s never too late for Nintendo to turn its fortunes.
24. GAMES BECOME BIGGER THAN FILMS
THE MOMENT: With the likes of Grand Theft Auto and Call Of Duty, videogames become a more profitable industry than movies and music.
WHY? Videogames became not just a hobby for hermits living in their parent’s basement; this is an industry dominating the globe.
23. TOYS AND GAMES UNITE TO SELL MILLIONS
THE MOMENT: The launch of Skylanders bridges the gap between toys and interactive entertainment.
WHY? A multi-million dollar concept that exploited a gap in the market, appealing to an entirely new type of gamer.
22. LET’S PLAY
THE MOMENT: YouTube, Twitch, Machinima. Video content is the definitive force of a new
generation of videogame consumers.
WHY? Videogame critique evolves into YouTube stars and Twitch streams. For better or worse? You decide.
21.THE GAME MAKER
THE MOMENT: Epic launches its Unreal Engine, making an accessible toolkit for developers across the world. WHY? It almost became the industrystandard game engine. The Unreal Engine is responsible for bringing some of the most memorable gaming experiences to life.
20. GAMING IS REDEFINED BY APPLE
THE MOMENT: When Apple released the iPhone Software Development Kit (SDK) in 2008, mobile gaming changed. WHY? Mobile games existed before, but the release of the SDK matched with
Apple’s intuitive touchscreen and digital distribution platform was a flashpoint in the medium.
19. COMPLETING A MARIO LEVEL
THE MOMENT: Stepping inside the Mushroom Kingdom, stomping on Goombas and jumping for the flagpole.
WHY? This was where adventure gaming began for many. As influential as it was exhilarating, it’s game design at its purest.
18. BAT AND BALL
THE MOMENT: Pong: the ball goes left, the ball goes right, the ball goes left… oh, you get the idea.
WHY? It generated the type of massmedia buzz that sent consumers into a frenzy. Videogames had arrived.
17. SEGA’S SWANSONG
THE MOMENT: The last console Sega manufactured, the Dreamcast, was as innovative as it
was overlooked.
WHY? Its major contribution can’t be overstated: it brought online gaming into the living room with its built-in modem.
16. MULTIPLAYER GAMING ENTERS THE HOME
THE MOMENT: Out of the arcade and into the living room, Street Fighter II is the most influential beat-’em-up of all time.
WHY? It helped to re-popularise multiplayer gaming both at home and in the arcade, making it a driving force in the industry.
15. THE FIRST LICENSED GAME
THE MOMENT: Raiders Of The Lost Ark was the first game to take its content officially from an outside source.
WHY? There’s been some huge money exchanged for movie licensed – like Atari securing ET for $23 million. It remains big business to this day.
14. THE LAUNCH OF WORLD OF WARCRAFT
THE MOMENT: World Of Warcraft brought to life a world unlike anything else that came before it. It was huge, deep, and connected millions.
WHY? It’s one of the most important games of all time. A spare timeconsuming fantasyland that galvanised the MMO genre, it achieved the Guinness World Record for being ‘the most popular MMORPG’ based on subscribers. It expanded beyond just gaming, catching the attention of Trey Parker and Matt Stone of South Park, catching the attention of sociologists who were keen to see how online life emulated real life, and market analysts who closely observe how gold farming and money changes hands in the virtual world.
13. STEAM ARRIVES
THE MOMENT: Just prior to the launch of Half-Life 2 Valve releases a new digital distribution
platform, Steam.
WHY? A huge innovative platform that didn’t just offer downloadable games but a raft of accessible features aimed at both developers and the community.
12. MINECRAFT CHANGES THE WORLD
THE MOMENT: A retro-inspired game that enabled players to break wood and build houses. What’s all the fuss about?
WHY? The survival-horror/education/creative experience has so many applications that it has transcended ‘gaming’ altogether. One of the most versatile games that exists, if you can get past the look of it, it’s a joy to explore.
11. THE BIRTH OF THE FPS
THE MOMENT: With BFG in hand and a horde of demons running towards you thirsty for blood, the first-person shooter was born. Doom came bursting onto the gaming scene, unapologetically and brilliantly violent.
WHY? Aside from more-or-less inventing the first-person shooter, Doom also pioneered online distribution, online communities and modding.
10. GTA REFINES OPEN-WORLD GAMING
THE MOMENT: Stepping onto the streets of Liberty City for the first time was an awe-inspiring experience. The first 3D Grand Theft Auto not only blew the door wide open for open-world gaming, but it also found a place for mature storytelling.
WHY? Grand Theft Auto has become an industry juggernaut and there are few games that can claim to have had such a pervasive influence over the medium in the last decade. What DMA Design (and
later Rockstar) achieved was nothing short of extraordinary.
9. THE MODERN GAMES CONSOLE
THE MOMENT: When your home videogame console wasn’t just capable of playing videogames but could play a whole host of media. From DVDs to Bluray and now to television streaming apps
and exclusive video content, videogame consoles no longer exist; they’re only a part of the multimedia entertainment hubs we find ourselves with.
WHY? Both Microsoft and Sony have spent the past few years emphasising how important multimedia is for the future of gaming. Integrating TV functionality, securing exclusive deals with the likes of ESPN and Netflix. It’s the beginning of a path that leads to the ‘No Console’ generation – videogames simply being streamed through your television.
8. THE 3D PLATFORMER
THE MOMENT: Bounding from the 2D platformer into the vibrant world of 3D, Super Mario 64 reimagined both Mario and the whole platformer genre he popularised. With seemingly
infinite potential of computer graphics, designers were suddenly only limited by their imagination.
WHY? In a time before Super Mario 64, 3D graphics were basic and mostly restricted to a two-dimensional plane. Super Mario 64 rewrote the book of game design, founding the third-person action game and introducing analogue control. Nearly twenty years on, this excellent
game has rarely been bettered.
7. GAMERS GET CONNECTED
THE MOMENT: Whether it’s downloading content, playing others online or just exchanging barbs on a forum, the role that interconnectivity has had in the formation of videogames has been second to none.
WHY? While the internet, and our subsequent involvement with other gamers hasn’t always had a direct impact on gaming, it’s hard to think of a single facet of videogame culture that doesn’t
involve the internet in some fashion.
6. THE BEGINNING OF THE MMO
THE MOMENT: When Ultima Online was launched and created the first widely popular massively-multiplayer online game. Players quest and interact with each other in an involving, richly detailed world where they can fully inhabit a new identity in a virtual landscape.
WHY? The popularity of Ultima Online and the level of immersion that the MMO offered caught the attention of other developers. The influence could be felt far and wide, paving the way for EverQuest
and the ubiquitous World Of Warcraft.
5. HANDHELD CONSOLES
THE MOMENT: Various LED, VFD and LCD handheld games appeared over the years, but it was Nintendo’s continued ingenuity that resulted in the Game Boy that made the handheld console such a
fundamental part of the industry.
WHY? Why is the handheld console place substantially higher than the home console on the list? Well, it’s had the more overriding influence on gaming through the years than any other hardware.
Looking at today’s mobile, touchscreen and downloadable games, the handheld market has had the biggest impact on the industry at large.
4. E3 ESTABLISHES THE GAMES INDUSTRY
THE MOMENT: The Electronic Entertainment Expo is established in 1995, a trade fair hosting the world’s media that promotes the latest industry innovations and software. At first a gaudy cockfight
that evolved into the most important industry event on the calendar.
WHY? It established the games industry as we know it. It wasn’t just a trade show; it was a statement of intent. Once E3 was established, gaming had its own voice and a publicity machine that dwarfed all other entertainment sectors. Gaming was now a force of nature.
3. TOUCH CONTROLS REDEFINE GAMING
THE MOMENT: Devices boasting touchscreen functionality offer a unique way for players to interact with games. Designers suddenly had a completely new way to interpret the medium, which
had its own unique creative advantages and limitations.
WHY? While the use of touchscreen on devices such as the Nintendo DS was fairly basic, it wasn’t until tablet and mobile devices became more advanced that it had a wider impact on gaming. A whole
new generation of gamers are being raised by touchscreen devices and the transformative impact this will have has merely been hinted at to date.
2. SOCIAL GAMING BECOMES THE FUTURE
THE MOMENT: FarmVille and Candy Crush Saga become both hugely popular and massive money-spinners overnight, proving that social media is a legitimate gaming platform.
WHY? Social media has always been a powerful ally of videogames but the assimilation of gaming and social media platforms has opened up the marketplace to a wealth of potential. While browserbased games have yet to capture the imagination of hardcore gamers, it won’t be long before the concepts used in Facebook games ebb into traditional platform titles.
1. SPACE INVADERS
THE MOMENT: By the time Space Invaders reached arcades in the late Seventies, space fever had gripped America. Star Wars and Close Encounters Of The Third Kind had both proved to be huge successes at the US movie box office and there was an appetite for more space-set adventures.
At the time most other coin-ops were grounded in reality – either sports or racing simulators, with maybe the odd Western shootout. Space Invaders offered players a world completely unlike their own. Waves of extra-terrestrial enemies fall down the screen, its thematic structure presenting a underlining narrative that was uncommon at the time.
It was an original, inventing genres, introducing tropes that we’ve all grown familiar with over time –
player lives, enemies returning fire – and popularised the concept of achieving a high score (while also recording score data to the internal memory). The open-ended nature of the gameplay and the allure of leaving your own mark on the scoreboard attracted queues of curious patrons eager to see what all the fuss was about. It epitomised the sense of community that defined the arcade years.
WHY? Space Invaders was the game that brought the industry in the big leagues. Everyone started to pay attention after Space Invaders; people wanted to play it, businesses wanted to invest. It catapulted the entire medium into the spotlight.
The game would justify the top spot on this list for the sheer number of advancements it made in the industry both in the arcade and home consoles. However, the wider cultural impact that the game had is a far better testament to the work of creator Tomohiro Nishikado. With a suite of easily recognisable sprites and simple but engaging visual design, Space Invaders became the first global gaming brand. Hundreds of articles were generated in both print and television media, while merchandise opportunities swelled, emphasising its impact on popular culture. In 1980 Atari hosted The Space Invaders Tournament, the first electronic sports event of its kind.
Without Space Invaders it might have been years before videogames grew to such a level of prominence, or for developers to understand the broader appeal that the medium had. The impact that Space Invaders had on videogames has been compared to that of The Beatles in the pop music industry. That might be a grand statement but one thing is for certain: without Space Invaders the industry would be a very different place today and a little worse for it.
source game tm
150. THE FIRST GAME EVER
THE MOMENT: In 1958 Manhattan Project scientist Dr. William Higinbotham created Tennis For Two on a Donner computer.
WHY? Because it was the birth of videogames as we know it.
149. THE SOUND OF MUSIC
THE MOMENT: The Vectrex debuted the idea of console start-up music, ushering gamers into a new world of entertainment.
WHY? Boot-up sounds would become a defining feature of console hardware.
148. HOT COFFEE
THE MOMENT: Hacked Grand Theft Auto: San Andreas code reveals abandoned sex mini-game. Controversy ensues.
WHY? GTA has always sat within the crosshairs of mainstream media but Hot Coffee caused global outrage, leading to an overhaul of rating systems.
147. LEEROY JENKINS
THE MOMENT: When a World Of Warcraft player with a penchant for poultry dismantled an intricate battle strategy that cost the lives of the rest of their team.
WHY? The video became an internet phenomenon that spread far and wide beyond the boundaries of gaming into mainstream media.
146. TOMODACHI LIFE CONTROVERSY
THE MOMENT: When Nintendo received criticism for not including same-sex relationships in its life-sim Tomodachi Life.
WHY? It highlighted how behind Nintendo was in terms of social game design.
145. QTES ARE BORN
THE MOMENT: When a cinematic sequence turns interactive, prompting the player to initiate an action to progress.
WHY? Shenmue director Yu Suzuki coined the term, but the concept can be traced back to arcade laserdisc game Dragon’s Lair. In recent years it has become a staple of contemporary game design.
144. MIKE SINGLETON’S LEGACY
THE MOMENT: The Lords of Midnight and Doomdark’s Revenge creator Mike Singleton passes away 10 October 2012.
WHY? Hugely influential through his seminal Eighties text adventure, Singleton’s indelible impact on videogame storytelling remains his unfading legacy.
143. LEGO BUILDS AN EMPIRE
THE MOMENT: TT Games releases Lego Star Wars: The Video Game in 2005. The world falls in love with cute yellow blocks all other again.
WHY? Utilising smart licensing, nostalgia and affable humour, the streets were soon paved with gold (well, yellowy-gold bricks) as Lego became a videogame powerhouse.
142. MORTAL KOMBAT’S KILLING BLOWS
THE MOMENT: With the iconic booming voice ordering ‘Finish Him’, a decisive killing blow is dealt to your opponent with brutal results. One of the first instances of such over-the-top movie violence in videogames.
WHY? Mortal Kombat was developed by John Tobias and Ed Boon as a response to the ever-popular Street Fighter II, albeit with a focus on blood, weapons and more general brutality. What Boon and Tobias could never predict, though, was the staying power their ‘Fatalities’ would accrue, and the cultural impact they would make – the impact of which can still be seen today (think Gears Of War’s executions).
141. RISE OF THE INTERNET
THE MOMENT: When internet forums started to populate with weird, often illogical videogame memes.
WHY? A huge part of gaming culture that has grown in recent years, memes represent the weird, passionate fandom that simply doesn’t exist anywhere else.
140. GAMES? RUINS STAR WARS
THE MOMENT: Issue 10 of games? reviewed BioWare’s KOTOR, complete with a spoilerific image.
WHY? Only one other moment in games?’s historic tenure has caused its readership to turn to the Dark Side quite like the offending image (see moment 133). Again, we’re very sorry.
139. SILENT HILL LAUGHS AT ITSELF
THE MOMENT: After completing a series of tasks in Silent Hill 2, the puppet master is revealed to be a Shiba Inu dog.
WHY? One of the lighter moments in the otherwise oppressively dark Silent Hill series. Don’t underestimate the power of self-effacing humour.
138. JACK THOMPSON’S CRUSADE
THE MOMENT: American activist Jack Thompson takes umbrage to mature content – violence and sex in particular – in videogames and files several lawsuits against high-profile publishers.
WHY? Thompson is one of many to levy unsubstantiated claims that videogames lead to real-life acts of violence. His continued failure and disbarment highlights how ridiculous and ill-informed some outspoken members of the media still remain.
137. KEN KUTARAGI’S GREATEST HITS
THE MOMENT: Former Sony Computer Entertainment CEO Ken Kutaragi dispenses sage wisdom to the industry large.
WHY? “[PS3 is] for consumers to think to themselves ‘I will work more hours to buy one’. We want people to feel that they want it, irrespective of anything else.”
136. WARNER BUYS ATARI
THE MOMENT: Nolan Bushnell sells Atari to Warner Communications for a considerable sum,
estimated at $28-32 million.
WHY? It was a moment that legitimised the medium to the wider world. All of a sudden videogames were serious business. And more importantly, could make a lot of money.
135. KONAMI’S WORST E3
THE MOMENT: Konami’s 2010 E3 press conference stunned the gathered press…and not for the right reasons.
WHY? Failed stunts, barmy presenters and baffling statements, one media outlet labelled it as an “uncomfortable monstrosity.” Lesson learnt.
134. TRIALS AND ERRORS
THE MOMENT: Edging victorious over the finish line on Trials Evolution with just a hair between you and your opponent.
WHY? One of the most essential multiplayer experiences of the last decade, few games have inspired such fierce competition.
133. WHERE’S Half Life 2
THE MOMENT: games? decides not to review Half-Life 2, given we received the code after the game hit retail.
WHY? No other moment in the history of games? has been criticised quite so aggressively. After being accused of laziness, pettiness and downright stupidity, we eventually decided to review
it in a bookazine.
132. HACKERS GET MORE OUT OF KINECT
THE MOMENT: When an industrious community of hackers took Kinect far beyond the boundaries of gaming.
WHY? Utilising Microsoft’s motion controller for creative exploration – including robot vision and 3-D doodling – demonstrated the nascent capabilities of the divisive hardware.
131. CLOVER BURNS BRIGHTLY
THE MOMENT: Viewtiful Joe, Okami and God Hand. These excellent games from a very short-lived game studio were created by some of Japan’s most brilliant designers.
WHY? Few developers have achieved so much in such a short period of time. The studio’s closure remains a blow to game design.
130. PETER MOLYNEUX CHOOSES A GOD
THE MOMENT: Industry hyperbole machine Peter Molyneux reveals what’s inside the cube: a chance to be a god.
WHY? How many games actually end with a life-changing event? The winner, Bryan Henderson, will take on the mantle of ‘god’ in Godus come release.
129. THE GAMECUBE’S SECRET
THE MOMENT: Discovering that the GameCube had two alternative boot sequence sounds.
WHY? While Sony and Xbox’s consoles were all about pomposity, Nintendo remained willingly playful despite its heavy competition.
128. PUBLISHER SENSITIVITY
THE MOMENT: The debut trailer for Resident Evil 5 reveals a white protagonist gunning down black characters in an African village.
WHY? Allegations of racism and insensitive imagery had a surprisingly positive outcome, sparking a debate about how videogames represent people.
127. MASS EFFECT 3’S ENDING
THE MOMENT: When BioWare’s epic sci-fi trilogy came to a close and the wails of disgruntled fans
could be heard from space.
WHY? BioWare buckled to the complaints and offered an extended ending. A win for the fans; a loss for creative integrity.
126. ET DESERTED
THE MOMENT: The notorious urban legend of Atari burying thousands of ET cartridges turns out to be true (sort of).
WHY? It got the world talking, both when the original rumour began to spread and recently when the copies were unearthed.
125. THE RETURN OF THE 2D PLATFORMER
THE MOMENT: Limbo, Super Meat Boy, Rayman Origins, Spelunky! Just a few of the games that reclaimed the 2D platformer for a new generation.
WHY? Developers excavated the past for ideas and presented some of the most progressive games of the generation.
124. OUTDATED HOSTS
THE MOMENT: Actor Jamie Kennedy bumbles around the stage at E3 embarrassing both himself
and the games industry in general.
WHY? Kennedy antiquated remarks proved that gamers would no longer tolerate stereotypes. Time to move on.
123. THE ‘TWIN PEAKS’ OF GAMES
THE MOMENT: Some think Deadly Premonition is a work of art others think it’s a work of crap. It’s one of the most divisive games ever made.
WHY? Deadly Premonition’s cult following is as bizarre as the game itself.
122. WIIMOTE DRAMA
THE MOMENT: When the Wiimote slipped out of the player’s hand and caused destruction to your furniture.
WHY? A backlash against Nintendo Wii at no fault of the company’s negligence. Never underestimate consumers.
121. SAREN’S CHOICE
THE MOMENT: When your actions in Mass Effect cause [spoilers!] Saren to kill himself.
WHY? It was the first sign that Bioware’s promise of a franchise impacted by your choices could be possible.
120. THE RISE OF IN GAME ADS
THE MOMENT: Almost instantly after the inception of gaming, corporations discover a lucrative
marketing opportunity.
WHY? A direct feed to today’s youth, in-game ads sell everything from fast food to presidential candidates to gamers
119. URBAN REALISM
THE MOMENT: Walking through a virtual proxy of an existing city and feeling the culture bleeding through the pavement cracks.
WHY? Grand Theft Auto, Activision’s Tony Hawk series and Sleeping Dogs all used iconography, music and fashion to make videogame worlds feel authentic.
118. VIRTUAL MISHAP
THE MOMENT: Nintendo releases the Virtual Boy, the first “portable” games console capable of
displaying “true 3D graphics”.
WHY? It was Nintendo’s first commercial failure after a string of hugely profitable and inventive technological advancements. Lessons were learnt.
117. #1REASONWHY
THE MOMENT: A discussion around why there are fewer women working in videogames explodes on Twitter.
WHY? It was direct insight into the lack of equality in the industry, as thousands took to social media to tell their stories.
116. ATARI STOPS MAKING CONSOLES
THE MOMENT: The pioneer in home videogame consoles, Atari exits the hardware race in 1996.
WHY? As one of the leading innovators in console hardware, the commercial failure of the Atari Jaguar marked the end of an era.
115. THE MYSTERY OF HALF LIFE 3
THE MOMENT: Valve continues to make fans wait for a sequel over a decade in the making.
WHY? The drawn-out anticipation towards Half-Life 3 has almost entered industry joke status, but in terms of pure excitement Valve’s sequel overshadows everything.
114. THE RISE OF THE BEDROOM CODERS
THE MOMENT: The early years of videogame software are dominated by the imagination of individuals designing games from their bedroom.
WHY? It established a movement in the games industry. Creativity was king and anyone with an idea had the potential to be a game developer.
113. NINTENDO LOSES A PIONEER
THE MOMENT: Former Nintendo president Hiroshi Yamauchi passed away in 2013 after running the company for over 50 years.
WHY? Under Yamauchi’s leadership Nintendo entered the electronics market and became the global leader in the videogame industry.
112. THE INDIE AGE
THE MOMENT: When triple-A videogames funded by publishers and designed by hundreds of people took a backseat to the ingenuity and imagination of smaller teams.
WHY? The indie movement over the last decade has provided both a fresh creative outlet and profitable alternative to the existing industry business model.
111. THE LAUNCH OF XBOX LIVE
THE MOMENT: Microsoft launched its online service in 2002, introducing one of the fundamental
features of Xbox.
WHY? Sega was the first to debut online connectivity out of the box but Xbox came along when broadband was more widely adopted and popularised the concept.
110. BIOSHOCK LIVES UP TO ITS NAME
THE MOMENT: As the curtain is drawn back on BioShock’s villain, one of the most subversive
narrative rug-pulls is carried out.
WHY? Storytelling in videogames is often criticised, but Ken Levine’s script provided a hugely thought-provoking twist.
109. VIDEOGAME MOVIES SUCK
THE MOMENT: When the Super Mario Bros. movie adaptation is released and the world weeps.
WHY? Not even the late, great Bob Hoskins can save this atrocity. And so starts the calamitous history of videogame movie adaptations.
108. THE DOWNFALL OF ARCADES
THE MOMENT: As home consoles and online interactivity become the predominant videogame hardware, the popularity of arcades dwindle.
WHY? For many gamers, arcades were formative to their love affair with the medium, and their continued closure, not to mention waning status, signals that their time has passed.
107. FINDING YOSHI
THE MOMENT: Collecting all 120 stars in Super Mario 64 and finding an old friend on top of the castle.
WHY? Finding Yoshi felt like a genuine reward for persevering through every puzzle and collecting all the stars in the game.
106. THE PASSING OF A LEGEND
THE MOMENT: Not a great moment, rather an acknowledgment of a great man. When Apple co-founder Steve Jobs passed away in 2011, he left an indelible mark on the games industry.
WHY? Jobs was a strong advocate of gaming; his technology innovations paved the way for modern game consumption.
105. THE MOBA TAKES OVER
THE MOMENT: When a small free-to-play title caught the attention of the wider gaming population
and went on to be one of the most popular and profitable games of all time
WHY? League Of Legends proved that the MOBA was not just the ‘next big thing’, but a valid and rewarding genre in itself. Riot Games, in a demonstration of admirable market awareness, took what DotA was doing and improved upon the formula. League of Legends has inspired a massive following around the world, and proved to wider media that eSports isn’t just a forgettable facet of the industry.
104. NSA SPIES ON WORLD OF WARCRAFT
THE MOMENT: When leaked documents revealed that American and British intelligence agencies had infiltrated various online games with the objective of hunting down terrorists.
WHY? It’s the sort of political paranoia nonsense that seemed like it was straight out of The Thick Of It… except in this case it absurdly turned out to be very real.
103. ENGAGE PREDICTS MOBILE GAMING
THE MOMENT: The precursor to the iGeneration, Nokia’s ill-fated N-Gage bridged mobile phone and handheld videogame technology, paving the way for casual gaming today.
WHY? Despite a lukewarm sales reception, Nokia’s visionary device successfully anticipated the future of mobile gaming.
102. BLACK MESA WELCOMES YOU
THE MOMENT: Standing on a train, touring the Black Mesa facility and entering the world of Half-Life.
WHY? It immersed players into the game world using limited interactions and simplistic visual storytelling. One of the finest opening sequences of all time.
101. STUDIO LIVERPOOL WIPEOUT
THE MOMENT: When Sony shut one of its most celebrated first-party studios relatively recently in 2012.
WHY? One of Britain’s most talented developers defining PlayStation brand, Studio Liverpool will be sorely missed.
100. GAMES?’S FIRST 10
THE MOMENT: It took two issues, but Metroid Prime has the distinct honour of being awarded
games?’s first perfect 10.
WHY? “The elusive ten is reserved for game of incredible, irrefutable quality.” With only a handful of tens handed out to date, it remains a high watermark.
99. THE RETURN OF THE POINT AND CLICK
THE MOMENT: When the point-andclick genre became cool again, thanks to a new wave of involving narrativeled games.
WHY? As videogames evolved to incorporate more intricate forms of storytelling, the point-and-click (or adventure game) re-emerged triumphant.
98. 360 RINGS DISASTER
THE MOMENT: Xbox 360 owners around the world discovered three little red lights that spelled doom for their console.
WHY? It led many to question the quality of Microsoft’s platform, not to mention the cost of companies competing to release their hardware first.
97. THE BATTLE OF BATTLEFRONT 3
THE MOMENT: When Battlefront 3 was in development, then out of development, then in development, then out of…
WHY? Easily one of the most anticipated games stuck in development limbo, Star Wars: Battlefront 3 has had a tumultuous development that would rival Duke Nukem Forever.
96. MODISH MOD
THE MOMENT: The PC community reclaimed game design for the bedroom coder and reinvented existed games.
WHY? This tinkering movement fundamentally changed the way developers approached PC game
design, opening the architecture for its consumers to use its groundwork as a springboard for new ideas.
95. THE DEAD RISE
THE MOMENT: The dead rise from the grave. From the straight-up zombie shooter to the poignant human stories set in the zombie apocalypse, zombies take over the world of gaming.
WHY? Zombies have always been an integral part of gaming – they allow for a brainless, generic enemy that doesn’t carry the too-close-to-home empathy that human enemies do and have AI that's much easier to code. The recent surge of popularity of zombies started with the likes of Call Of Duty: World At War’s ‘zombie mode’ and DayZ but other titles to take advantage of the unique opportunities the brainless undead allow for in game design are the likes of Red Dead Redemption, Dead Space, Dead Island and Left 4 Dead.
94. JAPAN GAMING GOES PLATINUM
THE MOMENT: After the closure of Clover Studios, staff migrated to form Platinum Games and the madness continues still…
WHY? Bayonetta, Vanquish and Metal Gear Rising: Revengeance, Platinum’s ability to amaze is only surpassed by its uncanny capacity to surprise.
93. PC OVERTAKES THE C64
THE MOMENT: The IBMcompatible PC overtakes the Commodore 64’s market share for the first time in 1985.
WHY? The rival computer standards of the Eighties began to give way to the PC, gaming’s longest-serving platform.
92. SATURN LAUNCH
THE MOMENT: Sega announced at E3 1995 that the Saturn will launch that day.
WHY? Sega shot itself in the foot. The surprise announcement upset retailers, plus the PlayStation beat its price.
91. COMPLETING YOUR POK?DEX
THE MOMENT: Capturing all of the original 150 (151 if you’re lucky, 152 if you count the glitch Missingno) Pok?mon.
WHY? Pok?mon Red/Blue was the first taste of interactive social gaming and swapping Pok?mon with other players was a seminal gaming moment.
90. MARIO MULTIPLIES
THE MOMENT: Nintendo reveals the power of GameCube with two technically impressive demos of Super Mario 128 and The Legend Of Zelda.
WHY? It was the promise of both titles that would eventually lead to disappointment when neither came to fruition.
89. THE RETURN OF THE FIGHTING GENRE
THE MOMENT: After years of waiting, Capcom revealed the long-awaited return of Street Fighter.
WHY? Street Fighter IV triggered the ensuing comeback of the fighting genre, which had been dormant for years.
88. CAPCOM’S CYNICAL DLC STRATEGY
THE MOMENT: When gamers discovered additional content hidden in Street Fighter x Tekken, to be unlocked with a DLC 'key' released at a later date.
WHY? It took a business model to an extreme and the backlash forced all publishers into re-thinking DLC plans.
87. THE FANTASY EXCLUSIVE
THE MOMENT: One of Sony’s most prestigious exclusive franchises, Final Fantasy, quietly goes
multi-format with Final Fantasy XI on PC.
WHY? It not only signalled the end of a lucrative partnership but also the gradual disintegration of third-party exclusivity.
86. PLAYSTATION IS HOME ALONE
THE MOMENT: Sony promises a progressive and revolutionary social platform for PlayStation 3.
WHY? The risk didn’t pay off. Home didn’t become the all-encompassing social hangout Sony anticipated and with hefty load times and general buffoonery, serious gamers ignored its existence.
85. YOUTUBE CLAMPS DOWN
THE MOMENT: YouTube’s content ID removes thousands of hours of gaming content for copyright reasons.
WHY? It was a slap in the face of the gaming community, stripping away the creative expression that feeds the core of gaming culture.
84. THE END OF LUCASARTS
THE MOMENT: After toiling away working on licensed Star Wars titles, the once great LucasArts is shut down.
WHY? LucasArts defined the adventure game genre and while its halcyon days had long passed, that did little to soothe the pain of its closure.
83. DOUBLE-A TURNS TO INDIE
THE MOMENT: When the number of middle-tier developers diminished and indie development filled the space.
WHY? With smaller studios and publishers facing bankruptcy, smaller development teams establish stability as the industry faced its most turbulent time.
82. GAMES AS REAL WORLDS
THE MOMENT: When you take down your first dragon in Skyrim and the sheer scale and depth of Bethesda’s RPG is revealed.
WHY? It instantly became the RPG for all others to be compared to. Vast in scale and head-spinning in attention to detail, it’s hard to imagine any game topping that immersive sense of majesty any
time soon.
81. SONY’S FAILURE TO LAUNCH
THE MOMENT: Sony releases the PS3 in Europe after several delays, courting criticism and driving
consumers to Xbox 360.
WHY? A major misstep in Sony’s strategy for PS3, it would take years for the company to reclaim dominance in several international regions.
80. DEATH OF SHAREWARE
THE MOMENT: After less than a decade, the golden age of shareware – developers giving away their software for free – comes to an end.
WHY? While shareware became a thing of the past, a more refined business model would emerge, while it also became the basis for many contemporary videogame business practices.
79. THE META-GAME GNOME
THE MOMENT: Carrying a gnome through the entirety of Half-Life 2’s campaign to unlock a special achievement.
WHY? While a bizarre, arbitrary task, the gnome achievement represented the birth of the achievement meta-game. Thanks, we guess?
78. ROCKSTEADY SAVES BATMAN
THE MOMENT: Nobody expected much from Batman: Arkham Asylum, but a small studio from London changed the face of licenced videogames.
WHY? After years of interminable bargain-bin fodder, the licensed videogame is legitimised, and the
successful videogame/movie franchise continues today.
77. GAMERS GET WAGGLING
THE MOMENT: When Sony and Microsoft viewed Nintendo’s success in motion controls and wanted a piece of the pie.
WHY? Neither Kinect and PlayStation Move successfully capitalise on Wii’s success, showing that it’s not just about great tech but great ideas.
76. DEVELOPERS EARN ACHIEVEMENTS
THE MOMENT: When the British Academy of Film and Television began to award outstanding
achievements in game design.
WHY? It was the long awaited acknowledgment and validation of the medium as a genuine creative platform.
75. THE GREAT INVENTOR
THE MOMENT: One of the leading creative voices of Nintendo’s early years sadly passes away in 1997.
WHY? The creator of the Game Boy, Game & Watch and the modern-day D-pad, Gunpei Yokoi’s work shaped the modern gaming world.
74. DLC BECOMES BIG BUSINESS
THE MOMENT: While downloadable content had existed in some form for years, it was the
Dreamcast that pioneered the idea on home consoles.
WHY? Today, DLC is a valuable commodity to both the consumer and publishers, used as a powerful marketing weapon. Love or hate the idea, it’s changed the industry at its core.
73. SONY UPGRADES USERS
THE MOMENT: Sony unveiled its answer to Xbox Live: low on cost, high on free stuff.
WHY? The PlayStation 3 eventually got one over its rival Xbox 360 with free online play, but when it did launch a subscription service – offering free and discounted games –Sony set the precedent for
consumer value.
72. THE END OF THQ
THE MOMENT: When one of the world’s biggest publishers announced bankruptcy and
sold its assets.
WHY? In the post-recession industry, THQ’s tragic closure proved that no one was safe.
71. GIANT ENEMY CRABS
THE MOMENT: Genji: Days Of The Blade is shown at E3 2006, the game based on the actual history of Japan. Then a giant crab shows up.
WHY? The meme-bait was widely ridiculed and contributed to Sony’s most embarrassing E3. Still referenced even now, it was proof that games culture was at a point where words had to be chosen
much more carefully, because a lot more people were watching.
70. THE DAIGO PARRY
THE MOMENT: Like the Super Bowl of fighting games, Daigo Umehara and Justin Wong fight to the last pixel in Street Fighter III: 3rd Strike during EVO 2004. WHY? The resulting parry (where
Umehara counter-attacks from a sliver of health) typifies the electric atmosphere of tournament gaming.
69. RETURN OF THE KING
THE MOMENT: After years wallowing in development limbo, Duke Nukem Forever is finally released. Be careful what you wish for…
WHY? It was a sobering lesson for all involved in the dangers of hype.
68. THE BIRTH OF THE MOBA
THE MOMENT: When a simple Warcraft III mod became an industry game-changer.
WHY? DotA invented the modern MOBA as we know and with it hundreds of hours were lost to the ether.
67. MULTIPLAYER ASSAULT
THE MOMENT: Call Of Duty 4: Modern Warfare is released with a fresh angle on competitive online shooting. WHY? Lifting inspiration from the RPG genre, Modern Warfare brought
progression into the online arena.
66. DOUBLE FINE’S ADVENTURE
THE MOMENT: When Tim Schafer took to Kickstarter to raise money for his point-and-click adventure game.
WHY? It didn’t just kickstart his game, but it also kickstarted a valid alternative to the traditional publisher system.
65. FIRST WOMEN IN GAMES CONFERENCE
THE MOMENT: Created to promote and support the progression of women within the games industry, the first Women In Games conference promotes gender equality in the industry.
WHY? After criticism that the industry treats women unfairly, the conference offered and still offers additional opportunities and encouragement to an often overlooked sector of videogames.
64. BITTEN BY THE F2P BUG
THE MOMENT: Microtransactions and pay walls replace the traditional retail-pricing model.
WHY? While divisive and often exploited, free-to-play was a major turning point both in corporate and creative practice.
63. A YEAR OLD EASTER EGG
THE MOMENT: After a year on release, it’s revealed that a Naboo Starfighter is hidden within Rogue Squadron on N64.
WHY? It’s rare for an unlockable feature to surprise gamers; it was even rarer for one to remain hidden for so long.
62. MS PAC-MAN
THE MOMENT: Ms. Pac-Man becomes the first female protagonist in gaming history in 1982.
WHY? The original Pac-Man was designed to appeal to women but Ms. Pac-Man was the first to attempt to address equality in a visual way.
61. EVIL INVADES DARK SOULS
THE MOMENT: You’re battling through the world when an ominous warning appears: ‘You Are Being Invaded’
WHY? One of the most inventive uses of online. Nothing quite strikes fear into the hearts of players like a roaming phantom out to steal your souls.
60. VIRTUAL REALITY RESURGENCE
THE MOMENT: After many failed attempts in the past, a new era of virtual reality promises to bring players closer to games than ever before.
WHY? With Sony and Facebook developing rival products, it’s clear that virtual reality is going to play a big part in the way we play games in the future.
59. THE FIRST THIRD PARTY PUBLISHER
THE MOMENT: In 1979, Activision entered the software game and started producing cartridges for the Atari 2600. It invented the third-party publisher. WHY? Activision paved the road for thirdparty
publishing at large, proving you didn’t need to manufacture hardware to develop great games.
58. INFINITY WARD WALKOUT
THE MOMENT: When several key staff at Infinity Ward left Activision over pay and creative disputes.
WHY? It highlighted unfair practices within the industry, while also rocking consumer faith in the publisher. The ensuing legal battles continued for some time after the event.
57. INDIE GAME: THE MOVIE
THE MOMENT: A documentary filmmaker explores the lives of several notable independent game
developers, including Phil Fish, Jonathan Blow, and Team Meat.
WHY? It offered a rare insight into the minds behind some of the most inventive games of recent years.
56. SEQUELS GO DARKER
THE MOMENT: Everything goes a bit Chris Nolan when several old franchises got revived with an edge.
WHY? We’ve seen Tomb Raider get dirty, Batman bloody and Castlevania horrific. Gritty sells.
55. SEGA STOPS MAKING CONSOLES
THE MOMENT: After the commercial failure of the Dreamcast, Sega retires from the console arms race.
WHY? Sega defined the childhoods of many with its consoles. Depending on how you look at it, the world is either little more or a little less blue without them.
54. COMPLETING PORTAL
THE MOMENT: Hearing GlaDOS’ melodic parting words, composed by Jonathan Coulton.
WHY? A witty and unforgettable denouement from the malevolent AI. Valve shows how its done.
53. THE BIRTH OF EASTER EGGS
THE MOMENT: Adventure developer Warren Robinett created a secret room in his 1979 Atari game
crediting him with its creation.
WHY? When the secret was discovered after release, Atari decided to leave it, starting the trend of hidden easter eggs in video game.
52. VIRTUAL LIFE STALLS
THE MOMENT: EA launches SimCity. Fans are outraged about always-online connection as
servers collapse under the weight of traffic and a torrent of bugs emerge.
WHY? Listen to your audience. EA learnt a valuable lesson by going against the wishes of its community.
51. THE ARRIVAL OF CERTIFICATION
THE MOMENT: Concern rises about the amount of violence in games like Doom and Mortal Kombat. In 1994, the ESRB is born.
WHY? The established ratings board proved the increasing popularity of gaming, and the need for classification.
50. PSYCHO MANTIS READS YOUR MIND
THE MOMENT: Metal Gear Solid’s Psycho Mantis baffled players with his mind-reading abilities.
WHY? A moment of horrifying inventiveness, this boss battle freaked players out by reading through save data, drawing on a number of measurable habits. Pure meta brilliance.
49. THE FIRST ISSUE OF GAMES?
THE MOMENT: 2002, the first issue of games? is published with Splinter Cell adorning the cover.
WHY? Because without it you wouldn’t be reading these words right now.
48. PS2'S DVD DRIVE
THE MOMENT: Sony releases its latest console boasting a DVD drive that gives it a technological edge over its competitors.
WHY? The DVD drive changed everything for developers. It opened up possibilities for storage and enhanced graphics and characterisation. No looking back.
47. HAIL TO THE CHIEF
THE MOMENT: Halo is released on Microsoft’s Xbox console and the world pays attention. The first-person shooter wasn’t just for PC gamers any more – Halo made sure of that.
WHY? Halo’s release marked more than just a coming of age for developer Bungie – it was a game that proved the first-person shooter could not only work on consoles, but – in some ways – also outshine their PC predecessors. Halo’s open-ended level design showed other designers that an FPS didn’t just have to operate in a corridor, and the repercussions of the game’s innovative vehicular combat are still felt in releases to this day.
46. THE GOLD NINTENDO QUALITY SEAL
THE MOMENT: When Nintendo was resilient in the face of the market crash and ensured that its software met a high standard, marking it with a gold seal.
WHY? First used by Nintendo of America, it was later used by Nintendo of Europe and was a promise of quality after certain negatively received games such as Custer’s Revenge. This push for quality control lead to some of the most groundbreaking games of all time.
45. PC BECOMES BETTER THAN CONSOLE
THE MOMENT: When 3D graphics cards became affordable in the mid-Nineties, and PC gaming opened up.
WHY? With more personal computers capable of advanced graphics, the PC became the technological leader in the games industry.
44. MUD CLEANS UP
THE MOMENT: Multiplayer text adventures that incorporated multiple genre elements become quite important…
WHY? Games like World Of Warcraft and EverQuest wouldn’t be possible without the transformative impact MUDs had on a generation of developers.
43. CAN IT RUN CRYSIS
THE MOMENT: Crytek releases Crysis and everyone questioned the quality of their PC hardware.
WHY? With the enhanced graphical capabilities, this was the start of the PC’s comeback.
42. THE NO RUSSIAN MISSION
THE MOMENT: An early scene in Call Of Duty: Modern Warfare 2 put you in the shoes of a terrorist tasked with brutally gunning down civilians in an airport.
WHY? It was tabloid-baiting controversy; the type that propelled GTA to the top of the charts in the early Nineties. Publishers once again started to exploit gratuitous content to publicise their products.
41. BECOMING A FAKE ROCK GOD
THE MOMENT: The release of a game that enabled players to pick up plastic instruments and attempt to play along to popular music.
WHY? The oversaturation of Guitar Hero and Rock Band was a lesson in mistreating brands and undervaluing consumers. Still, it was fun while it lasted.
40. VISUAL UPGRADES
THE MOMENT: Publishers re-release their old products with a shiny HD spiff-job.
WHY? It gave birth to a cynical business model that grows ever more dubious as Rockstar, Sony and Square Enix released enhanced versions of games less than a year after their release.
39. GAMING ENTERS MAINSTREAM TV
THE MOMENT: When South Park creators Trey Parker and Matt Stone showed they understand videogames.
WHY? The entertainment industry outside of videogames has proven time and time again it doesn’t understand the medium. With knowledge and love, South Park episodes like Make Love Not
Warcraft satirised our passion brilliantly.
38. THE PSN HACKING SCANDAL
THE MOMENT: Hacker group Anonymous break through Sony’s firewall and take down the PlayStation Network.
WHY? It was a huge blow for Sony and it took years to rebuild consumer trust.
37. NEW REWARDS
THE MOMENT: Xbox introduced Achievements, creating a new type of challenge for players, and an addictive way to push players to finish games.
WHY? It changed the way videogames are played and designed. With an Achievement or Trophy, developers could lead gamers to explore every inch of the game world.
36. THE CASUAL GAMER
THE MOMENT: Nintendo’s new console broadens the appeal of gamers and invites everyone and their gran to play along.
WHY? Casual gaming became very big business, an untapped market much more fruitful than previous thought. It turns out that gaming is something for everyone.
35. GAMING BECOMES A SPORT
THE MOMENT: When professional gaming evolved to new heights, with millions around the world
watching competitions.
WHY? While its still in its infancy, eSports is poised to launch competitive gaming into the stratosphere.
34. TECHNOLOGY MAKES MORE EMOTIVE GAMES
THE MOMENT: As mo-cap and more advanced animation technology becomes standard, acting enters the forefront of videogame storytelling. WHY? As the medium demands quality performances from its triple-A games, giving actors like Nolan North and Troy Baker celebrity status is justified.
33. 3D IN YOUR HANDS
THE MOMENT: As 3D gaming fails on home consoles, Nintendo brings it to the handheld with spectacular results, proving it wasn’t just a gimmick.
WHY? One of the few innovations that felt worthwhile in recent years, the Nintendo 3DS took gamers into a new dimension.
32. THE VIDEOGAME CRASH OF 1983
THE MOMENT: After a raft of poor software due to a lack of quality control, the US games industry suffered an inevitable collapse in 1984.
WHY? Quality over quantity became the new mantra. It would take Nintendo’s guiding hand to get the industry back on track.
31. AN EVOLUTION OF GAMING FORM
THE MOMENT: A text-based game called Zork changed the face of game design forever.
WHY? Zork ’s undulating world of mystery and intrigue enraptured players without the need for graphics. This was all about the storytelling.
30. FIRST USE OF MOTION CAPTURE
THE MOMENT: Rise Of The Robots wasn’t the most memorable game but it was the first to implement motion capture into a videogame.
WHY? Motion capture would be essential for realism, while rudimentary here, it was the beginning of a new age of animation.
29. THE FIRST VIDEOGAME CONSOLE
THE MOMENT: Ralph Baer releases the world’s first home videogame console, the Magnavox Odyssey.
WHY? Not only was it a breakthrough moment, but Baer’s design was hugely farsighted, shaping many of the games we play today – from genres like sports to online experiences.
28. ULTIMATE CONTROL
THE MOMENT: The PlayStation controller enhances player control with the inclusion of two thumbcontrolled analogue sticks.
WHY? It set the industry standard for ergonomic precision and player control. Sony hasn’t dared to radically alter the design since.
27. NINTENDO’S LOSS IS SONY’S GAIN
THE MOMENT: After several years of development, Nintendo and Sony fail to come to a deal over a CD add-on, and the rest is history…
WHY? If the deal between the two companies had gone through, it’s unlikely that Sony would have entered the console marketplace when it did – the very fact that it ended up releasing the PlayStation redirected the gaming industry and made it a far more mainstream affair, specifically in the West.
The move to CD also allowed Sony to poach the blockbuster Final Fantasy VII from Nintendo – a game whose graphics solidly established Sony as the best console-makers at the time. If Nintendo had managed to hold onto Final Fantasy, we’d have a very different industry history.
26. HOW TO SELL A GAMES CONSOLE
THE MOMENT: Released in 1989 with Tetris, the Game Boy goes on to become one of the best-selling videogame consoles of all time.
WHY? The perfect mix of hardware and software that made a truly gamechanging package.
25. RISE AND FALL OF NINTENDO
THE MOMENT: Nintendo continues to attract criticism over its dwindling hardware sales with the
lacklustre release of the Wii U, and its subsequent media confusion.
WHY? The company’s unwavering persistence and constant reinvention means that it’s never too late for Nintendo to turn its fortunes.
24. GAMES BECOME BIGGER THAN FILMS
THE MOMENT: With the likes of Grand Theft Auto and Call Of Duty, videogames become a more profitable industry than movies and music.
WHY? Videogames became not just a hobby for hermits living in their parent’s basement; this is an industry dominating the globe.
23. TOYS AND GAMES UNITE TO SELL MILLIONS
THE MOMENT: The launch of Skylanders bridges the gap between toys and interactive entertainment.
WHY? A multi-million dollar concept that exploited a gap in the market, appealing to an entirely new type of gamer.
22. LET’S PLAY
THE MOMENT: YouTube, Twitch, Machinima. Video content is the definitive force of a new
generation of videogame consumers.
WHY? Videogame critique evolves into YouTube stars and Twitch streams. For better or worse? You decide.
21.THE GAME MAKER
THE MOMENT: Epic launches its Unreal Engine, making an accessible toolkit for developers across the world. WHY? It almost became the industrystandard game engine. The Unreal Engine is responsible for bringing some of the most memorable gaming experiences to life.
20. GAMING IS REDEFINED BY APPLE
THE MOMENT: When Apple released the iPhone Software Development Kit (SDK) in 2008, mobile gaming changed. WHY? Mobile games existed before, but the release of the SDK matched with
Apple’s intuitive touchscreen and digital distribution platform was a flashpoint in the medium.
19. COMPLETING A MARIO LEVEL
THE MOMENT: Stepping inside the Mushroom Kingdom, stomping on Goombas and jumping for the flagpole.
WHY? This was where adventure gaming began for many. As influential as it was exhilarating, it’s game design at its purest.
18. BAT AND BALL
THE MOMENT: Pong: the ball goes left, the ball goes right, the ball goes left… oh, you get the idea.
WHY? It generated the type of massmedia buzz that sent consumers into a frenzy. Videogames had arrived.
17. SEGA’S SWANSONG
THE MOMENT: The last console Sega manufactured, the Dreamcast, was as innovative as it
was overlooked.
WHY? Its major contribution can’t be overstated: it brought online gaming into the living room with its built-in modem.
16. MULTIPLAYER GAMING ENTERS THE HOME
THE MOMENT: Out of the arcade and into the living room, Street Fighter II is the most influential beat-’em-up of all time.
WHY? It helped to re-popularise multiplayer gaming both at home and in the arcade, making it a driving force in the industry.
15. THE FIRST LICENSED GAME
THE MOMENT: Raiders Of The Lost Ark was the first game to take its content officially from an outside source.
WHY? There’s been some huge money exchanged for movie licensed – like Atari securing ET for $23 million. It remains big business to this day.
14. THE LAUNCH OF WORLD OF WARCRAFT
THE MOMENT: World Of Warcraft brought to life a world unlike anything else that came before it. It was huge, deep, and connected millions.
WHY? It’s one of the most important games of all time. A spare timeconsuming fantasyland that galvanised the MMO genre, it achieved the Guinness World Record for being ‘the most popular MMORPG’ based on subscribers. It expanded beyond just gaming, catching the attention of Trey Parker and Matt Stone of South Park, catching the attention of sociologists who were keen to see how online life emulated real life, and market analysts who closely observe how gold farming and money changes hands in the virtual world.
13. STEAM ARRIVES
THE MOMENT: Just prior to the launch of Half-Life 2 Valve releases a new digital distribution
platform, Steam.
WHY? A huge innovative platform that didn’t just offer downloadable games but a raft of accessible features aimed at both developers and the community.
12. MINECRAFT CHANGES THE WORLD
THE MOMENT: A retro-inspired game that enabled players to break wood and build houses. What’s all the fuss about?
WHY? The survival-horror/education/creative experience has so many applications that it has transcended ‘gaming’ altogether. One of the most versatile games that exists, if you can get past the look of it, it’s a joy to explore.
11. THE BIRTH OF THE FPS
THE MOMENT: With BFG in hand and a horde of demons running towards you thirsty for blood, the first-person shooter was born. Doom came bursting onto the gaming scene, unapologetically and brilliantly violent.
WHY? Aside from more-or-less inventing the first-person shooter, Doom also pioneered online distribution, online communities and modding.
10. GTA REFINES OPEN-WORLD GAMING
THE MOMENT: Stepping onto the streets of Liberty City for the first time was an awe-inspiring experience. The first 3D Grand Theft Auto not only blew the door wide open for open-world gaming, but it also found a place for mature storytelling.
WHY? Grand Theft Auto has become an industry juggernaut and there are few games that can claim to have had such a pervasive influence over the medium in the last decade. What DMA Design (and
later Rockstar) achieved was nothing short of extraordinary.
9. THE MODERN GAMES CONSOLE
THE MOMENT: When your home videogame console wasn’t just capable of playing videogames but could play a whole host of media. From DVDs to Bluray and now to television streaming apps
and exclusive video content, videogame consoles no longer exist; they’re only a part of the multimedia entertainment hubs we find ourselves with.
WHY? Both Microsoft and Sony have spent the past few years emphasising how important multimedia is for the future of gaming. Integrating TV functionality, securing exclusive deals with the likes of ESPN and Netflix. It’s the beginning of a path that leads to the ‘No Console’ generation – videogames simply being streamed through your television.
8. THE 3D PLATFORMER
THE MOMENT: Bounding from the 2D platformer into the vibrant world of 3D, Super Mario 64 reimagined both Mario and the whole platformer genre he popularised. With seemingly
infinite potential of computer graphics, designers were suddenly only limited by their imagination.
WHY? In a time before Super Mario 64, 3D graphics were basic and mostly restricted to a two-dimensional plane. Super Mario 64 rewrote the book of game design, founding the third-person action game and introducing analogue control. Nearly twenty years on, this excellent
game has rarely been bettered.
7. GAMERS GET CONNECTED
THE MOMENT: Whether it’s downloading content, playing others online or just exchanging barbs on a forum, the role that interconnectivity has had in the formation of videogames has been second to none.
WHY? While the internet, and our subsequent involvement with other gamers hasn’t always had a direct impact on gaming, it’s hard to think of a single facet of videogame culture that doesn’t
involve the internet in some fashion.
6. THE BEGINNING OF THE MMO
THE MOMENT: When Ultima Online was launched and created the first widely popular massively-multiplayer online game. Players quest and interact with each other in an involving, richly detailed world where they can fully inhabit a new identity in a virtual landscape.
WHY? The popularity of Ultima Online and the level of immersion that the MMO offered caught the attention of other developers. The influence could be felt far and wide, paving the way for EverQuest
and the ubiquitous World Of Warcraft.
5. HANDHELD CONSOLES
THE MOMENT: Various LED, VFD and LCD handheld games appeared over the years, but it was Nintendo’s continued ingenuity that resulted in the Game Boy that made the handheld console such a
fundamental part of the industry.
WHY? Why is the handheld console place substantially higher than the home console on the list? Well, it’s had the more overriding influence on gaming through the years than any other hardware.
Looking at today’s mobile, touchscreen and downloadable games, the handheld market has had the biggest impact on the industry at large.
4. E3 ESTABLISHES THE GAMES INDUSTRY
THE MOMENT: The Electronic Entertainment Expo is established in 1995, a trade fair hosting the world’s media that promotes the latest industry innovations and software. At first a gaudy cockfight
that evolved into the most important industry event on the calendar.
WHY? It established the games industry as we know it. It wasn’t just a trade show; it was a statement of intent. Once E3 was established, gaming had its own voice and a publicity machine that dwarfed all other entertainment sectors. Gaming was now a force of nature.
3. TOUCH CONTROLS REDEFINE GAMING
THE MOMENT: Devices boasting touchscreen functionality offer a unique way for players to interact with games. Designers suddenly had a completely new way to interpret the medium, which
had its own unique creative advantages and limitations.
WHY? While the use of touchscreen on devices such as the Nintendo DS was fairly basic, it wasn’t until tablet and mobile devices became more advanced that it had a wider impact on gaming. A whole
new generation of gamers are being raised by touchscreen devices and the transformative impact this will have has merely been hinted at to date.
2. SOCIAL GAMING BECOMES THE FUTURE
THE MOMENT: FarmVille and Candy Crush Saga become both hugely popular and massive money-spinners overnight, proving that social media is a legitimate gaming platform.
WHY? Social media has always been a powerful ally of videogames but the assimilation of gaming and social media platforms has opened up the marketplace to a wealth of potential. While browserbased games have yet to capture the imagination of hardcore gamers, it won’t be long before the concepts used in Facebook games ebb into traditional platform titles.
1. SPACE INVADERS
THE MOMENT: By the time Space Invaders reached arcades in the late Seventies, space fever had gripped America. Star Wars and Close Encounters Of The Third Kind had both proved to be huge successes at the US movie box office and there was an appetite for more space-set adventures.
At the time most other coin-ops were grounded in reality – either sports or racing simulators, with maybe the odd Western shootout. Space Invaders offered players a world completely unlike their own. Waves of extra-terrestrial enemies fall down the screen, its thematic structure presenting a underlining narrative that was uncommon at the time.
It was an original, inventing genres, introducing tropes that we’ve all grown familiar with over time –
player lives, enemies returning fire – and popularised the concept of achieving a high score (while also recording score data to the internal memory). The open-ended nature of the gameplay and the allure of leaving your own mark on the scoreboard attracted queues of curious patrons eager to see what all the fuss was about. It epitomised the sense of community that defined the arcade years.
WHY? Space Invaders was the game that brought the industry in the big leagues. Everyone started to pay attention after Space Invaders; people wanted to play it, businesses wanted to invest. It catapulted the entire medium into the spotlight.
The game would justify the top spot on this list for the sheer number of advancements it made in the industry both in the arcade and home consoles. However, the wider cultural impact that the game had is a far better testament to the work of creator Tomohiro Nishikado. With a suite of easily recognisable sprites and simple but engaging visual design, Space Invaders became the first global gaming brand. Hundreds of articles were generated in both print and television media, while merchandise opportunities swelled, emphasising its impact on popular culture. In 1980 Atari hosted The Space Invaders Tournament, the first electronic sports event of its kind.
Without Space Invaders it might have been years before videogames grew to such a level of prominence, or for developers to understand the broader appeal that the medium had. The impact that Space Invaders had on videogames has been compared to that of The Beatles in the pop music industry. That might be a grand statement but one thing is for certain: without Space Invaders the industry would be a very different place today and a little worse for it.
source game tm
BEST GAMES OF 2018
Looking past the new year festivities, here are some anticipated titles to be excited over for the next 12 months So long, 2017! To celebrate the start of 2018 with a bang, let’s look at the long list of upcoming and potentially awesome games that will be out for PC and consoles. From anime fighting games to long-awaited sequels, they’re all listed here for your reading pleasure!
We’ll break it down into quarters so that it’s easier for us to refer to. As for games that don’t have anything more than a ‘2018’ stamp on it, we’ll just take a guess on which season it’ll most likely be out on. To-date, this 2018 Games List is as comprehensive as it can get.
DRAGON BALL FIGHTERZ
It’s got a silly name, even by Dragon Ball standards. Still, this 2D fighting game takes all the visual cues from the most influential shonen manga out there and is sure to turn heads with its frenetic 3 VS 3 gameplay, colourful cast and gorgeous 2.5D cel-shaded graphics. It came out on January 26 2018.
GOD OF WAR
The next action-adventure game in the God of War series focuses on a wiser and older Kratos going
through a Norse-influenced world and teaching his son, Atreus, the ropes. The game will be drastically different and re-worked this time around: no multiplayer, no morality choices and no QTE sex mini-games. Sony Interactive Entertainment reveals it’ll be out in a few months, give or take.
CRACKDOWN 3
The original open-world super-powered protagonist action game that paved the way for titles like inFamous and Prototype will be making a huge comeback. Let’s hope the multitude of delays is truly worth the wait. Out Spring 2018.
TUNIC
It’s a Zelda-inspired adventure game, featuring pixelated blocky polygons, an isometric camera view, real-time exploration, loads of puzzle solving, and a fox as the main hero. What’s not to love? Releases sometime in 2018.
LOST SPHEAR
The spiritual sequel to I Am Setsuna, this Tokyo Factory-developed RPG has hit all the old-school RPGing notes: turn-based combat with team-up attacks, short-but-sweet game that goes straight to the point and charming top-down aesthetics. It has been on shelves since January 23 2018.
YAKUZA 6: THE SONG OF LIFE
The next instalment in the Yakuza series focuses on an older Kiryu Kazuma as he finds out what’s going on since his incarceration. Expect gripping drama, lots of fisticuffs and a ton of unnecessary-but-fun mini-games and karaoke sessions. Oh, there’s also selfie-taking urges and Beat Takeshi for some reason. Hitting you in the face this March 20 2018.
MONSTER HUNTER: WORLD
As Capcom’s real deal money-maker, Monster Hunter will continue its awesome relationship with home consoles for now and is looking pretty and meaty, gameplay-wise. This entry might be the friendliest of all for newcomers, though that remains to be seen and play-tested. Players are already gearing up for the next monster hunt since January 26 2018.
BATTLETECH (2018)
Battletech creator, Jordan Weisman, is leading a crack-team to create a turn-based strategy game of the same name – like all those years ago. Being a proper throwback, this game will feature a tonne of mechs from the franchise. It’s been a while since we’ve played a new Front Mission-style game, eh? Re-visiting 31st Century combat never felt this exciting for the longest time! While there is no definite date, BattleMechs will come online with weapon systems going hot sometime 2018.
FAR CRY 5
The sixth Far Cry game – indeed, we’re counting Blood Dragon too – is set in rural Montana where a giant church group is toting guns and weapons of mass destruction. You must sort them out with just as much firepower too. The bonus: you have the option of co-op and an AI-controlled dog at your side. The wild outdoor tour starts from March 27 2018.
A WAY OUT
From the guys who did Brothers: A Tale of Two Sons comes this co-op required affair about two convicts doing a prison break and are on a lam. It is a split-screen game that focus on deep emotional elements and full concentration from the two players. Also, the director of this game is a rather outspoken individual who really wants to see this indie title come to light. Passion is real here. Breaking out will commence on March 23 2018.
KIRBY STAR ALLIES
It’s been ages since we’ve had a mothership Kirby title. This one features 4-player platforming and co-op action; should be fun on the party-savvy Switch. Party time starts for the pink mascot come Spring 2018.
NI NO KUNI II: REVENANT KINGDOM
Ni no Kuni has a proper sequel and, so far, it looks glorious. We’re not sure how the story will be like, since there is no person from Earth entering this awesome fantasy world or on a quest to learn a huge moral lesson. Still, with Ghibli character designer, Yoshiyuke Momose, and music composer, Joe Hisaishi, back for Part 2, the game’s aesthetics will be the main highlight in this Level-5 designed RPG. The magic will ignite once more on March 23 2018.
FE
A pretty indie game from EA and its partner developer, Zoink. An action-adventure, it features a fox-like creature that explores the forest setting it is in. Players can climb, glide, and dig their way through the dark Nordic forest as they visit, learn, and encounter the living, breathing ecosystem within and uncover its secrets. Side-quests and mystical creatures are part of the experience too. Personally, it might be this year’s Journey or Ico. Indie-made in the purest sense, this adventure is set to appear on February 16 2018.
VALKYRIA CHRONICLES 4
The turn-based pseudo-World War II steampunk series is going back to its roots following the left turn Valkyria Revolution took last year. You control Squad E, led by captain Claude Wallace, as you pull off Operation Northern Cross to end the Second Europan War. The squad will be waylaid during its mission due to harsh weather conditions and bad snowfall. This new element of uncertainty will add some interesting gameplay mechanics. If anything, it will challenge and/or help players before, during, and after battles. Operation go time for this game is March 21 2018 (JP) and sometime 2018 for worldwide release.
FIST OF THE NORTH STAR/ HOKUTO GA GOTOKU
The Sega team that developed the Yakuza games is also taking the helm for this action-adventure. It will be based off the hit 80s post-apocalyptic anime/manga, featuring a badass named Kenshiro and his exploits in Eden. Much like the Yakuza games, there’ll also be loads of ass-kicking and mini-games aplenty. The original machine-gun puncher will hit PS4s on March 4 2018 with an English version appearing a few months after.
DARKSIDERS 3
Yes, we need more action-adventure Legend of Zelda clones with edgy 90s aesthetics, please! The next Darksiders game features Fury, sister to War and Death, as she is tasked with taking down the
Seven Deadly Sins using her magic and her sword whip. This next chapter in the Darksiders series will start sometime in 2018.
METAL GEAR SURVIVE
This action game will be the first new Metal Gear title to not feature Hideo Kojima following the messy divorce that happened in 2015. This co-op survival shooter takes place in an alternate reality
where Big Boss’ military group from Metal Gear Solid V fight against crystallised zombie things in an unknown wasteland. Bullets are set to fly from February 20 2018 onwards for the US, and the
following two days for Japan and Europe respectively.
SPIDER-MAN
As the world knows, Insomniac is going to take that awesome Sunset Overdrive game engine of theirs and make a Spider-Man game out of it. Going by the recent trailers, it will have its own in-line-with-the-comics continuity and a tonne of swinging-andparkour-and-web-slinging action. We’re guessing it’ll be out in the second half of 2018. Let’s hope the Parker luck is NOT with us on this.
METRO: EXODUS
Well, let’s start with this one first. Basically, this is the sequel to Metro: Last Light. The heroes from the last game leave Moscow to explore new, and possibly dangerous, territories to expand and continue surviving. Exploration time is unconfirmed but it’s certain it’ll in this late-half of 2018.
DREAMS
Media Molecule, the folks behind the LittleBigPlanet series, are coming back with their own brand of user-generated content spiel in this new adventure game. Instead of Sackboy, this time players follow an imp that must solves puzzles, traverse ephemeral landscapes, and come across and befriends various characters. The game’s real kicker will be its community-created levels. Hopefully no phallic-shaped ones this round. This new open world that encourage pure creativity will startup within 2018.
MECHWARRIOR 5: MERCENARIES
The team behind Mechwarrior Online will be creating a brand new single-player campaign for the BattleTech universe. It will features up-to four-player in co-op mode and will provide loads upon loads of BattleMechs from the beloved eras of this long-running franchise. All of this just to give Mechwarriors one more chance to saddle up and blaze their way into the glory of 31st Century combat. 2018 is certainly the era for fans to live up to the catchphrase: No Guts, No Galaxy!
MEGA MAN 11
Now here’s a lovely surprise: a new Mega Man 2D platformer from Capcom is being released. It will feature 2.5D graphics and gameplay, just like the last few Mega Man X entries, a slew of new Robot Masters, and game design work from long-time Mega Man developers, Koji Oda and Kazuhiro Tsuchiya. Hopefully, it won’t make you cry like an anime fan on prom night. Most expectations are high that Mega Man 11, Rockman 11 to the Japanese, will be out by this time in 2018.
ANTHEM
EA and Bioware are attempting an action-adventure shooter with RPG and loot-hoarding mechanics set in a far future. Obviously, it will be on alien world(s). Only in this instance, they’re using the power armour hook. Personally, it’ll more than likely come out at the tail-end of the year with the other AAA blockbuster games that are set to come out then. Will it be a big deal? Well, let’s see!
THE LAST OF US PART 2
Set five years after the original storyline, this game will play from the perspective of the first game’s heroine, Ellie. Naturally, we don’t know much about the game’s plot but we can expect the same stealth-based gameplay along with an equal amount of violent action sections from the first game.
There is no fixed date yet but many are guessing it’ll be by the year-end.
YOSHI
Yoshi’s Wooly World for the Wii U had been an adorable and deceptively tough platformer; pity no one really paid any attention to that console. Hopefully, with the Nintendo Switch’s success worldwide, at least outside of Southeast Asian regions, this sequel will get the love and adoration it deserves. While long awaited, 2018 is more than appropriate for Yoshi to shine!
KINGDOM HEARTS III
Yeah, we’re confident that this long-awaited action RPG, featuring the Magical Kingdom and Square Enix’s universe, will finally appear this year. With brand-new worlds and universes like Big Hero 6, Tangled, more Toy Story, and Monsters Inc, this Disney and Square Enix mash-up is sure to please fans who have been waiting since god-knows-how-long. Key-blades will have meaning again in Q4 2018.
ONE PIECE: WORLD SEEKER
The pirate-filled story of One Piece will finally have its first open-world action adventure game, with Luffy being the main character. Should be fun for the fans out there since they get to visit the towns and meet the colourful folks that populate the manga and anime. End-2018 feels more awesome already with the chance to properly interact with the Straw Hat Pirates will be a true experience of awe and wonder.
MY HERO ACADEMIA: ONE JUSTICE
As if Naruto fighting games aren’t enough, now the world will see the launch of a game based on the hit superhero manga/anime series about a boy trying to make it big in a superhero school without powers of his own. This has all the power beat’em up aspects the show of the same name is known for and then some. It’ll be pretty awesome to close off 2018 with some DETROIT SMASH!
SKULL AND BONES
Well, the Ubisoft Singapore team HAD to do something with that awesome naval combat engine from Assassin’s Creed IV: Black Flag and Assassin’s Creed: Origins, right? Point is, any new IP dealing with pirates and swashbuckling is very much welcomed in our books. Open sea gunfights and clashing of swords any day over dreary adventuring. This may be a turning point for Ubisoft Singapore if this game does well. Skull and Bones Set sails for the high-seas in late 2018.
TRAVIS STRIKES AGAIN: NO MORE HEROES
Welcome back, Travis Touchdown. We’ve missed you. The beam katana action-adventure meta-narrative game is back for the third time. If that trailer last year is of any indication, we’re in for an insane ride once more into the mind of its creator, Suda 51. Even if there is no release date yet, fans and eager gamers will be able to go back into action with Travis this year.
LEFT ALIVE
This Square Enix shooter features art and concepts from renowned Metal Gear artist, Yoji Shinkawa. Apart from a lot of shooting, players can explore a new sci-fi world and even pilot mechs. That’s pretty much all we know so far. Details will likely show up in the coming months and will do away with the ‘In 2018’ placeholder.
SOULCALIBUR VI
The tale of souls, eternally retold, is now storied again to make amends for the fifth game. Bandai Namco is taking another stab (or slice, heh) at its 3D swords-filled fighting game franchise by going back to the past; Mitsurugi and Sophitia in that end-of-year trailer did look like their Soul Edge counterparts, don’t you think? Also, while they’re at it, here’s to hoping they can bring back the awesome Chronicles of the Sword single-player mode from past titles too! It’ll certainly be a hack and slash fest for 2018!
PROJECT OCTOPATH TRAVELER
The folks who did the Bravely Default series is turning heads with this new RPG. Featuring 2D sprites with a stylised 3D perspective and eight protagonists with their own stories and gameplay mechanics, this one is for the RPG fans who yearn for an experience akin to the SaGa games. The adventuring will begin for these eight in 2018…sometime.
Looking past the new year festivities, here are some anticipated titles to be excited over for the next 12 months So long, 2017! To celebrate the start of 2018 with a bang, let’s look at the long list of upcoming and potentially awesome games that will be out for PC and consoles. From anime fighting games to long-awaited sequels, they’re all listed here for your reading pleasure!
We’ll break it down into quarters so that it’s easier for us to refer to. As for games that don’t have anything more than a ‘2018’ stamp on it, we’ll just take a guess on which season it’ll most likely be out on. To-date, this 2018 Games List is as comprehensive as it can get.
DRAGON BALL FIGHTERZ
It’s got a silly name, even by Dragon Ball standards. Still, this 2D fighting game takes all the visual cues from the most influential shonen manga out there and is sure to turn heads with its frenetic 3 VS 3 gameplay, colourful cast and gorgeous 2.5D cel-shaded graphics. It came out on January 26 2018.
GOD OF WAR
The next action-adventure game in the God of War series focuses on a wiser and older Kratos going
through a Norse-influenced world and teaching his son, Atreus, the ropes. The game will be drastically different and re-worked this time around: no multiplayer, no morality choices and no QTE sex mini-games. Sony Interactive Entertainment reveals it’ll be out in a few months, give or take.
CRACKDOWN 3
The original open-world super-powered protagonist action game that paved the way for titles like inFamous and Prototype will be making a huge comeback. Let’s hope the multitude of delays is truly worth the wait. Out Spring 2018.
TUNIC
It’s a Zelda-inspired adventure game, featuring pixelated blocky polygons, an isometric camera view, real-time exploration, loads of puzzle solving, and a fox as the main hero. What’s not to love? Releases sometime in 2018.
LOST SPHEAR
The spiritual sequel to I Am Setsuna, this Tokyo Factory-developed RPG has hit all the old-school RPGing notes: turn-based combat with team-up attacks, short-but-sweet game that goes straight to the point and charming top-down aesthetics. It has been on shelves since January 23 2018.
YAKUZA 6: THE SONG OF LIFE
The next instalment in the Yakuza series focuses on an older Kiryu Kazuma as he finds out what’s going on since his incarceration. Expect gripping drama, lots of fisticuffs and a ton of unnecessary-but-fun mini-games and karaoke sessions. Oh, there’s also selfie-taking urges and Beat Takeshi for some reason. Hitting you in the face this March 20 2018.
MONSTER HUNTER: WORLD
As Capcom’s real deal money-maker, Monster Hunter will continue its awesome relationship with home consoles for now and is looking pretty and meaty, gameplay-wise. This entry might be the friendliest of all for newcomers, though that remains to be seen and play-tested. Players are already gearing up for the next monster hunt since January 26 2018.
BATTLETECH (2018)
Battletech creator, Jordan Weisman, is leading a crack-team to create a turn-based strategy game of the same name – like all those years ago. Being a proper throwback, this game will feature a tonne of mechs from the franchise. It’s been a while since we’ve played a new Front Mission-style game, eh? Re-visiting 31st Century combat never felt this exciting for the longest time! While there is no definite date, BattleMechs will come online with weapon systems going hot sometime 2018.
FAR CRY 5
The sixth Far Cry game – indeed, we’re counting Blood Dragon too – is set in rural Montana where a giant church group is toting guns and weapons of mass destruction. You must sort them out with just as much firepower too. The bonus: you have the option of co-op and an AI-controlled dog at your side. The wild outdoor tour starts from March 27 2018.
A WAY OUT
From the guys who did Brothers: A Tale of Two Sons comes this co-op required affair about two convicts doing a prison break and are on a lam. It is a split-screen game that focus on deep emotional elements and full concentration from the two players. Also, the director of this game is a rather outspoken individual who really wants to see this indie title come to light. Passion is real here. Breaking out will commence on March 23 2018.
KIRBY STAR ALLIES
It’s been ages since we’ve had a mothership Kirby title. This one features 4-player platforming and co-op action; should be fun on the party-savvy Switch. Party time starts for the pink mascot come Spring 2018.
NI NO KUNI II: REVENANT KINGDOM
Ni no Kuni has a proper sequel and, so far, it looks glorious. We’re not sure how the story will be like, since there is no person from Earth entering this awesome fantasy world or on a quest to learn a huge moral lesson. Still, with Ghibli character designer, Yoshiyuke Momose, and music composer, Joe Hisaishi, back for Part 2, the game’s aesthetics will be the main highlight in this Level-5 designed RPG. The magic will ignite once more on March 23 2018.
FE
A pretty indie game from EA and its partner developer, Zoink. An action-adventure, it features a fox-like creature that explores the forest setting it is in. Players can climb, glide, and dig their way through the dark Nordic forest as they visit, learn, and encounter the living, breathing ecosystem within and uncover its secrets. Side-quests and mystical creatures are part of the experience too. Personally, it might be this year’s Journey or Ico. Indie-made in the purest sense, this adventure is set to appear on February 16 2018.
VALKYRIA CHRONICLES 4
The turn-based pseudo-World War II steampunk series is going back to its roots following the left turn Valkyria Revolution took last year. You control Squad E, led by captain Claude Wallace, as you pull off Operation Northern Cross to end the Second Europan War. The squad will be waylaid during its mission due to harsh weather conditions and bad snowfall. This new element of uncertainty will add some interesting gameplay mechanics. If anything, it will challenge and/or help players before, during, and after battles. Operation go time for this game is March 21 2018 (JP) and sometime 2018 for worldwide release.
FIST OF THE NORTH STAR/ HOKUTO GA GOTOKU
The Sega team that developed the Yakuza games is also taking the helm for this action-adventure. It will be based off the hit 80s post-apocalyptic anime/manga, featuring a badass named Kenshiro and his exploits in Eden. Much like the Yakuza games, there’ll also be loads of ass-kicking and mini-games aplenty. The original machine-gun puncher will hit PS4s on March 4 2018 with an English version appearing a few months after.
DARKSIDERS 3
Yes, we need more action-adventure Legend of Zelda clones with edgy 90s aesthetics, please! The next Darksiders game features Fury, sister to War and Death, as she is tasked with taking down the
Seven Deadly Sins using her magic and her sword whip. This next chapter in the Darksiders series will start sometime in 2018.
METAL GEAR SURVIVE
This action game will be the first new Metal Gear title to not feature Hideo Kojima following the messy divorce that happened in 2015. This co-op survival shooter takes place in an alternate reality
where Big Boss’ military group from Metal Gear Solid V fight against crystallised zombie things in an unknown wasteland. Bullets are set to fly from February 20 2018 onwards for the US, and the
following two days for Japan and Europe respectively.
SPIDER-MAN
As the world knows, Insomniac is going to take that awesome Sunset Overdrive game engine of theirs and make a Spider-Man game out of it. Going by the recent trailers, it will have its own in-line-with-the-comics continuity and a tonne of swinging-andparkour-and-web-slinging action. We’re guessing it’ll be out in the second half of 2018. Let’s hope the Parker luck is NOT with us on this.
METRO: EXODUS
Well, let’s start with this one first. Basically, this is the sequel to Metro: Last Light. The heroes from the last game leave Moscow to explore new, and possibly dangerous, territories to expand and continue surviving. Exploration time is unconfirmed but it’s certain it’ll in this late-half of 2018.
DREAMS
Media Molecule, the folks behind the LittleBigPlanet series, are coming back with their own brand of user-generated content spiel in this new adventure game. Instead of Sackboy, this time players follow an imp that must solves puzzles, traverse ephemeral landscapes, and come across and befriends various characters. The game’s real kicker will be its community-created levels. Hopefully no phallic-shaped ones this round. This new open world that encourage pure creativity will startup within 2018.
MECHWARRIOR 5: MERCENARIES
The team behind Mechwarrior Online will be creating a brand new single-player campaign for the BattleTech universe. It will features up-to four-player in co-op mode and will provide loads upon loads of BattleMechs from the beloved eras of this long-running franchise. All of this just to give Mechwarriors one more chance to saddle up and blaze their way into the glory of 31st Century combat. 2018 is certainly the era for fans to live up to the catchphrase: No Guts, No Galaxy!
MEGA MAN 11
Now here’s a lovely surprise: a new Mega Man 2D platformer from Capcom is being released. It will feature 2.5D graphics and gameplay, just like the last few Mega Man X entries, a slew of new Robot Masters, and game design work from long-time Mega Man developers, Koji Oda and Kazuhiro Tsuchiya. Hopefully, it won’t make you cry like an anime fan on prom night. Most expectations are high that Mega Man 11, Rockman 11 to the Japanese, will be out by this time in 2018.
ANTHEM
EA and Bioware are attempting an action-adventure shooter with RPG and loot-hoarding mechanics set in a far future. Obviously, it will be on alien world(s). Only in this instance, they’re using the power armour hook. Personally, it’ll more than likely come out at the tail-end of the year with the other AAA blockbuster games that are set to come out then. Will it be a big deal? Well, let’s see!
THE LAST OF US PART 2
Set five years after the original storyline, this game will play from the perspective of the first game’s heroine, Ellie. Naturally, we don’t know much about the game’s plot but we can expect the same stealth-based gameplay along with an equal amount of violent action sections from the first game.
There is no fixed date yet but many are guessing it’ll be by the year-end.
YOSHI
Yoshi’s Wooly World for the Wii U had been an adorable and deceptively tough platformer; pity no one really paid any attention to that console. Hopefully, with the Nintendo Switch’s success worldwide, at least outside of Southeast Asian regions, this sequel will get the love and adoration it deserves. While long awaited, 2018 is more than appropriate for Yoshi to shine!
KINGDOM HEARTS III
Yeah, we’re confident that this long-awaited action RPG, featuring the Magical Kingdom and Square Enix’s universe, will finally appear this year. With brand-new worlds and universes like Big Hero 6, Tangled, more Toy Story, and Monsters Inc, this Disney and Square Enix mash-up is sure to please fans who have been waiting since god-knows-how-long. Key-blades will have meaning again in Q4 2018.
ONE PIECE: WORLD SEEKER
The pirate-filled story of One Piece will finally have its first open-world action adventure game, with Luffy being the main character. Should be fun for the fans out there since they get to visit the towns and meet the colourful folks that populate the manga and anime. End-2018 feels more awesome already with the chance to properly interact with the Straw Hat Pirates will be a true experience of awe and wonder.
MY HERO ACADEMIA: ONE JUSTICE
As if Naruto fighting games aren’t enough, now the world will see the launch of a game based on the hit superhero manga/anime series about a boy trying to make it big in a superhero school without powers of his own. This has all the power beat’em up aspects the show of the same name is known for and then some. It’ll be pretty awesome to close off 2018 with some DETROIT SMASH!
SKULL AND BONES
Well, the Ubisoft Singapore team HAD to do something with that awesome naval combat engine from Assassin’s Creed IV: Black Flag and Assassin’s Creed: Origins, right? Point is, any new IP dealing with pirates and swashbuckling is very much welcomed in our books. Open sea gunfights and clashing of swords any day over dreary adventuring. This may be a turning point for Ubisoft Singapore if this game does well. Skull and Bones Set sails for the high-seas in late 2018.
TRAVIS STRIKES AGAIN: NO MORE HEROES
Welcome back, Travis Touchdown. We’ve missed you. The beam katana action-adventure meta-narrative game is back for the third time. If that trailer last year is of any indication, we’re in for an insane ride once more into the mind of its creator, Suda 51. Even if there is no release date yet, fans and eager gamers will be able to go back into action with Travis this year.
LEFT ALIVE
This Square Enix shooter features art and concepts from renowned Metal Gear artist, Yoji Shinkawa. Apart from a lot of shooting, players can explore a new sci-fi world and even pilot mechs. That’s pretty much all we know so far. Details will likely show up in the coming months and will do away with the ‘In 2018’ placeholder.
SOULCALIBUR VI
The tale of souls, eternally retold, is now storied again to make amends for the fifth game. Bandai Namco is taking another stab (or slice, heh) at its 3D swords-filled fighting game franchise by going back to the past; Mitsurugi and Sophitia in that end-of-year trailer did look like their Soul Edge counterparts, don’t you think? Also, while they’re at it, here’s to hoping they can bring back the awesome Chronicles of the Sword single-player mode from past titles too! It’ll certainly be a hack and slash fest for 2018!
PROJECT OCTOPATH TRAVELER
The folks who did the Bravely Default series is turning heads with this new RPG. Featuring 2D sprites with a stylised 3D perspective and eight protagonists with their own stories and gameplay mechanics, this one is for the RPG fans who yearn for an experience akin to the SaGa games. The adventuring will begin for these eight in 2018…sometime.